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theZiz edited this page Jun 13, 2012 · 7 revisions

==Welcome to the Sparrow3d Wiki== Welcome to the sparrow3d wiki. Sparrow3D is an open (GPL, MPL) application framework with software renderer especially for&nbsp open handhelds like GPH consoles (GP2X, Wiz, Caanoo), Dingoo, Open Pandora or similar, but also for PC (Linux and Windows). The goal is to just write a game (or another kind of application) once and to compile it easily for every supported system.

It is completely based on the main SDL library, SDL_image, SDL_ttf and SDL_image. You can mix SDL and sparrow3d anytime and easily use sparrow3d in an existing (SDL) application.

This wiki gives you Tutorials for setting up an application with sparrow3d, compiling sparrow3d the first time and how to use it.

This wiki lives from collaboration. If you are in the topic, feel free to edit or add some knowledge or correct spell mistakes. :)

If you are unfamilar with sparrow3D just read the 8 Tutorials (not finished yet).

==Categories== ===Setup sparrow3d=== *Setup under Linux *Setup under Windows *Setup for Consoles

===Tutorials / Documentation=== #Tutorial: Basics #Tutorial: Core #Tutorial: Primitives #Tutorial: Sprite #Tutorial: Font #Tutorial: Math #Tutorial: Renderer #Tutorial: Mesh

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