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theZiz edited this page Jun 23, 2012 · 15 revisions

Table of Contents

Welcome to the Sparrow3d Wiki

Welcome to the sparrow3d wiki. Sparrow3D is an open (GPL, MPL) application framework with software renderer especially for open handhelds like GPH consoles (GP2X, Wiz, Caanoo), Dingoo, Pandora or similar, but also for PC (Linux and Windows). The goal is to write a game (or another kind of application) just once and easily compile it for every supported system.

It is based completely on the main SDL library, SDL_image, SDL_ttf and SDL_image. You can mix SDL and sparrow3d any time and easily use sparrow3d in an existing (SDL) application.

This wiki gives you Tutorials for setting up an application with sparrow3d, compiling sparrow3d for the first time and on how to use it.

This wiki lives from collaboration. If you are an active user or developer, feel free to edit, add some knowledge or correct spell mistakes. :)

If you are unfamiliar with sparrow3D just read the 8 Tutorials (not finished yet).

Categories

Setup sparrow3d

Tutorials / Documentation

  1. Basics
  2. Core
  3. Primitives
  4. Sprite
  5. Font
  6. Text
  7. Math
  8. Renderer
  9. Mesh
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