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Can't get vertex locations with modifiers without memory leaks in ram #19

@the3dadvantage

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@the3dadvantage

There is a bug in the collision system when the collider object has shape keys. I'm using: me = ob.to_mesh() to get the location of the vertices with modifiers applied, for armatures and stuff. When I do bpy.data.meshes.remove(me), the shape keys from the duplicate mesh are still in bpy.data.shape_keys. They keep piling up until I run out of ram. I can't figure out a way around this. If anyone has a suggestion please let me know.

Thanks!

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