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import "dotenv/config";
import {
Client,
GatewayIntentBits,
ActionRowBuilder,
ButtonBuilder,
ButtonStyle,
} from "discord.js";
import { OpenRouter } from "@openrouter/sdk";
import { readFileSync, writeFileSync, existsSync } from "fs";
// ─── Discord & AI clients ────────────────────────────────────────────────────
const discord = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.GuildMembers,
GatewayIntentBits.MessageContent,
],
});
const openrouter = new OpenRouter({ apiKey: process.env.OPENROUTER_API_KEY });
// ─── Players Storage (per server) ────────────────────────────────────────────
const PLAYERS_FILE = "./players.json";
function loadPlayers() {
if (!existsSync(PLAYERS_FILE)) return {};
try { return JSON.parse(readFileSync(PLAYERS_FILE, "utf8")); }
catch { return {}; }
}
function savePlayers(data) {
writeFileSync(PLAYERS_FILE, JSON.stringify(data, null, 2));
}
function getPlayers(guildId) {
return loadPlayers()[guildId] || [];
}
function setPlayers(guildId, players) {
const all = loadPlayers();
all[guildId] = players;
savePlayers(all);
}
// ─── Guide text ───────────────────────────────────────────────────────────────
const GUIDE = `**Kumusta! Ako si BanatBot 🤖**
**🌍 TRANSLATOR**
> \`translate this into english: Magandang umaga\`
> \`translate to japanese: Hello!\`
> I-reply sa mensahe tapos i-type: \`translate to korean\`
**🎰 SPIN WHEEL (Truth or Dare)**
> \`/players\` — tingnan ang listahan ng players
> \`/addplayer @user\` — magdagdag ng player
> \`/addall\` — idagdag lahat ng miyembro ng server
> \`/removeplayer @user\` — tanggalin ang player
> \`/clearplayers\` — burahin lahat ng players
> \`/spin\` — i-spin ang wheel!`;
// ─── AI helper ────────────────────────────────────────────────────────────────
async function askAI(systemPrompt, userContent) {
const stream = await openrouter.chat.send({
chatRequest: {
model: "openrouter/free",
max_tokens: 1024,
stream: true,
messages: [
{ role: "system", content: systemPrompt },
{ role: "user", content: userContent },
],
},
});
let text = "";
for await (const chunk of stream) {
const part = chunk.choices[0]?.delta?.content;
if (part) text += part;
}
return text.trim();
}
// ─── Spin Wheel ───────────────────────────────────────────────────────────────
const delay = (ms) => new Promise((r) => setTimeout(r, ms));
async function runSpin(interaction) {
const players = getPlayers(interaction.guild.id);
if (players.length === 0) {
return interaction.reply({
content: "❌ Walang players! Gumamit ng `/addplayer` o `/addall` para magdagdag.",
ephemeral: true,
});
}
if (players.length === 1) {
return interaction.reply({
content: "❌ Kailangan ng hindi bababa sa **2 players** para mag-spin!",
ephemeral: true,
});
}
const winner = players[Math.floor(Math.random() * players.length)];
const rand = () => players[Math.floor(Math.random() * players.length)];
await interaction.reply(`⚡ **${rand().displayName}**`);
await delay(500);
// Ipakita ang winner + Truth or Dare buttons
const row = new ActionRowBuilder().addComponents(
new ButtonBuilder()
.setCustomId(`truth_${winner.id}`)
.setLabel("Truth 🤔")
.setStyle(ButtonStyle.Primary),
new ButtonBuilder()
.setCustomId(`dare_${winner.id}`)
.setLabel("Dare 😈")
.setStyle(ButtonStyle.Danger)
);
await interaction.editReply({
content:
`🎯 **NAPILI NA!**\n\n` +
`> <@${winner.id}> ikaw ang pinili ng wheel!\n\n` +
`<@${winner.id}> pumili ka: **Truth** o **Dare**?`,
components: [row],
});
console.log(`[${new Date().toLocaleTimeString()}] Spin winner: ${winner.displayName}`);
}
// ─── Slash Command Handler ────────────────────────────────────────────────────
discord.on("interactionCreate", async (interaction) => {
// ── Slash Commands ──────────────────────────────────────────────────────────
if (interaction.isChatInputCommand()) {
const { commandName, guild } = interaction;
if (commandName === "guide") {
return interaction.reply({ content: GUIDE, ephemeral: true });
}
if (commandName === "players") {
const players = getPlayers(guild.id);
if (players.length === 0) {
return interaction.reply({
content: "📋 Walang players pa. Gumamit ng `/addplayer @user` o `/addall`.",
ephemeral: true,
});
}
const list = players.map((p, i) => `${i + 1}. ${p.displayName}`).join("\n");
return interaction.reply({
content: `📋 **Players sa Spin Wheel (${players.length}):**\n${list}`,
ephemeral: true,
});
}
if (commandName === "addplayer") {
const user = interaction.options.getUser("user");
if (user.bot) return interaction.reply({ content: "❌ Hindi pwedeng bot ang i-add!", ephemeral: true });
const players = getPlayers(guild.id);
if (players.find((p) => p.id === user.id)) {
return interaction.reply({ content: `⚠️ Si **${user.displayName || user.username}** ay nandoon na!`, ephemeral: true });
}
const member = await guild.members.fetch(user.id).catch(() => null);
players.push({ id: user.id, displayName: member?.displayName || user.username });
setPlayers(guild.id, players);
return interaction.reply(`✅ Naidagdag si **${member?.displayName || user.username}** sa spin wheel!`);
}
if (commandName === "removeplayer") {
const user = interaction.options.getUser("user");
let players = getPlayers(guild.id);
const before = players.length;
players = players.filter((p) => p.id !== user.id);
if (players.length === before) {
return interaction.reply({ content: "⚠️ Hindi nahanap ang user sa listahan.", ephemeral: true });
}
setPlayers(guild.id, players);
return interaction.reply(`🗑️ Natanggal si **${user.username}** sa spin wheel.`);
}
if (commandName === "addall") {
await interaction.deferReply();
const members = await guild.members.fetch();
const humans = members.filter((m) => !m.user.bot);
const players = [];
for (const [id, member] of humans) {
players.push({ id, displayName: member.displayName });
}
setPlayers(guild.id, players);
return interaction.editReply(`✅ Naidagdag ang **${players.length}** miyembro ng server sa spin wheel!`);
}
if (commandName === "clearplayers") {
setPlayers(guild.id, []);
return interaction.reply("🗑️ Na-clear na ang listahan ng players.");
}
if (commandName === "spin") {
await runSpin(interaction);
return;
}
}
// ── Button: Truth or Dare ───────────────────────────────────────────────────
if (interaction.isButton()) {
const parts = interaction.customId.split("_");
if (parts[0] !== "truth" && parts[0] !== "dare") return;
const type = parts[0];
const winnerId = parts[1];
// Winner lang ang pwedeng pumindot
if (interaction.user.id !== winnerId) {
return interaction.reply({
content: `❌ Ikaw ay hindi ang pinili! Si <@${winnerId}> lang ang pwedeng pumili.`,
ephemeral: true,
});
}
await interaction.deferReply();
const label = type === "truth" ? "Truth 🤔" : "Dare 😈";
try {
const prompt =
type === "truth"
? `Bumuo ng isang masayang at medyo personal na "Truth" na tanong para sa grupo ng mga kaibigan. Isa lang, walang number, Tagalog o English.`
: `Bumuo ng isang nakakatawa at kayang gawin na "Dare" na hamon para sa grupo ng mga kaibigan. Isa lang, walang number, Tagalog o English.`;
const challenge = await askAI(
"Ikaw ay host ng Truth or Dare. Sumagot ng isang linya lang, direkta.",
prompt
);
await interaction.editReply(
`<@${winnerId}> pumili ng **${label}**!\n\n❓ **${challenge}**`
);
// I-disable ang buttons pagkatapos mapili
const disabledRow = new ActionRowBuilder().addComponents(
new ButtonBuilder()
.setCustomId(`truth_${winnerId}_done`)
.setLabel("Truth 🤔")
.setStyle(ButtonStyle.Primary)
.setDisabled(true),
new ButtonBuilder()
.setCustomId(`dare_${winnerId}_done`)
.setLabel("Dare 😈")
.setStyle(ButtonStyle.Danger)
.setDisabled(true)
);
await interaction.message.edit({ components: [disabledRow] });
} catch (error) {
console.error("Button error:", error.message);
await interaction.editReply(`<@${winnerId}> pumili ng **${label}**!`);
}
}
});
// ─── Translation (message-based) ─────────────────────────────────────────────
const TRANSLATE_SYSTEM = `Ikaw ay si BanatBot, isang AI translator bot sa Discord.
Sumagot PALAGI gamit ang JSON na may ganitong format (plain JSON lang, walang markdown):
{"action": "translate" o "guide" o "none", "translation": "translated text", "source_lang": "source language", "target_lang": "target language"}`;
function shouldTranslate(message, botId) {
const text = message.content.toLowerCase();
return (
message.mentions.has(botId) ||
text.includes("translate") ||
text.includes("i-translate") ||
text.includes("isalin") ||
text.startsWith("banatbot")
);
}
discord.on("messageCreate", async (message) => {
if (message.author.bot) return;
if (!shouldTranslate(message, discord.user.id)) return;
const cleanedText = message.content.replace(/<@!?\d+>/g, "").trim().toLowerCase();
if (!cleanedText || cleanedText === "banatbot") {
return message.reply(GUIDE);
}
let repliedContent = null;
if (message.reference?.messageId) {
try {
const replied = await message.channel.messages.fetch(message.reference.messageId);
repliedContent = replied.content;
} catch { /* ignored */ }
}
try {
let userContent = `User message: ${message.content}`;
if (repliedContent) {
userContent = `Text to translate (from replied message): ${repliedContent}\nUser instruction: ${message.content}`;
}
const raw = await askAI(TRANSLATE_SYSTEM, userContent);
const result = JSON.parse(raw);
if (result.action === "translate" && result.translation) {
await message.reply(`🌍 **${result.source_lang} → ${result.target_lang}**\n> ${result.translation}`);
} else if (result.action === "guide") {
await message.reply(GUIDE);
}
} catch (error) {
console.error(`[${new Date().toLocaleTimeString()}] Error:`, error.message);
await message.reply("❌ May error. Subukan ulit mamaya.");
}
});
// ─── Bot ready ────────────────────────────────────────────────────────────────
discord.once("ready", () => {
console.log(`✅ BanatBot online! Logged in as ${discord.user.tag}`);
console.log(`📡 Monitoring ${discord.guilds.cache.size} server(s)...`);
discord.user.setActivity("/spin para maglaro 🎰", { type: 3 });
});
discord.on("error", (error) => console.error("Discord error:", error));
process.on("unhandledRejection", (error) => console.error("Unhandled:", error));
discord.login(process.env.DISCORD_TOKEN).catch((err) => {
console.error("❌ Failed to login:", err.message);
process.exit(1);
});