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I think it could be useful to make the wave generation parameters available to other shaders to use because it would allow the splash particles to move in the direction of the wind and be affected by the wind speed. I could also see higher choppiness/windspeed potentially affecting the amount of bubbles that appear near the surface.
If we can describe how we'd like that to be implemented here, I'd gladly do the legwork of implementing it.
The text was updated successfully, but these errors were encountered:
I think it could be useful to make the wave generation parameters available to other shaders to use because it would allow the splash particles to move in the direction of the wind and be affected by the wind speed. I could also see higher choppiness/windspeed potentially affecting the amount of bubbles that appear near the surface.
If we can describe how we'd like that to be implemented here, I'd gladly do the legwork of implementing it.
The text was updated successfully, but these errors were encountered: