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Use QUIC stream priorities in GameConnectionConduit (.NET 10+) #43

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alexrp opened this issue Aug 13, 2023 · 1 comment
Open

Use QUIC stream priorities in GameConnectionConduit (.NET 10+) #43

alexrp opened this issue Aug 13, 2023 · 1 comment
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area: core Issues related to shared client/server game code. area: protocol Issues related to the network protocol. state: blocked Issues that are blocked on some other issue or work.
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alexrp commented Aug 13, 2023

// TODO: https://github.com/dotnet/runtime/issues/90281

Right now, the LowPriority/NormalPriority/HighPriority split for conduits only has the effect of letting packets get received/sent in each concurrently. We need the .NET QUIC APIs to get support for stream priorities so that the underlying QUIC implementation will also prioritize sends.

@alexrp alexrp added state: blocked Issues that are blocked on some other issue or work. type: feature area: core Issues related to shared client/server game code. labels Aug 13, 2023
@alexrp alexrp added this to the v1.0 milestone Aug 13, 2023
@alexrp alexrp self-assigned this Aug 13, 2023
@alexrp alexrp modified the milestones: v1.0, v2.0 Aug 13, 2023
@alexrp alexrp added the area: protocol Issues related to the network protocol. label Aug 20, 2023
@alexrp alexrp modified the milestones: v2.0, Future Jan 1, 2024
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alexrp commented Jan 13, 2024

dotnet/runtime#90281

@alexrp alexrp removed their assignment Jan 27, 2024
@alexrp alexrp changed the title Use QUIC stream priorities in GameConnectionConduit (.NET 9+) Use QUIC stream priorities in GameConnectionConduit (.NET 10+) Jul 12, 2024
@alexrp alexrp self-assigned this Jul 17, 2024
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area: core Issues related to shared client/server game code. area: protocol Issues related to the network protocol. state: blocked Issues that are blocked on some other issue or work.
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