Wizards with branching logic that also maintain context? #1686
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humblecoder
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Trying to wrap my head about the best way to implement a branching wizard that maintains context. Something like branching "choose your own adventure" style wizards, perhaps in "non-monolithic" form (stages/scenes in separate files).
Thinking something more like a traversable state machine than anything else. Any examples of this? 🤔
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