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This repository has been archived by the owner on Sep 16, 2018. It is now read-only.
the enemies are only attacking the player if he's in front of them.
It would be nice, if some enemies (like the dummies at the beginning) stand still and act in a passive way and act like they currently do. But some others could be more aggressive and attack the player, following him for a specified distance.
So the player either can kill the enemy or run away far enough to get out of the "following-range" - if this happens, the enemy runs back to its original position.
From @Schaefers on April 8, 2015 12:58
the enemies are only attacking the player if he's in front of them.
It would be nice, if some enemies (like the dummies at the beginning) stand still and act in a passive way and act like they currently do. But some others could be more aggressive and attack the player, following him for a specified distance.
So the player either can kill the enemy or run away far enough to get out of the "following-range" - if this happens, the enemy runs back to its original position.
Copied from original issue: tales/tales-client#41
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