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enemies won't attack the player, if he's not in front of them #54

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Ablu opened this issue Apr 9, 2015 · 0 comments
Open

enemies won't attack the player, if he's not in front of them #54

Ablu opened this issue Apr 9, 2015 · 0 comments

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@Ablu
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Ablu commented Apr 9, 2015

From @Schaefers on April 8, 2015 12:58

the enemies are only attacking the player if he's in front of them.

It would be nice, if some enemies (like the dummies at the beginning) stand still and act in a passive way and act like they currently do. But some others could be more aggressive and attack the player, following him for a specified distance.
So the player either can kill the enemy or run away far enough to get out of the "following-range" - if this happens, the enemy runs back to its original position.

Copied from original issue: tales/tales-client#41

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