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This repository has been archived by the owner on Sep 16, 2018. It is now read-only.
So for balancing I would try to keep monster hit-points in a similar range than players hit points.
(see The Mana World where PvP is seriously broken, because this is not done there.)
So if we want longer times to get another being killed, I'd rather go for lower weapon damage or higher hit-points in general.
Also how many mobs do we plan to introduce? How long would you need to fight mobs such as a Skeleton or a patrolling guard ?
Should be self-explanatory.
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