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9th.js - Modern 3D Graphics Library

Version License Build Status Coverage TypeScript

A modern, high-performance 3D JavaScript library for creating interactive graphics, visualizations, and games. Built from the ground up with WebGL, TypeScript, and modern web standards.

โœจ Key Features

๐ŸŽฏ Core Engine

  • High-performance WebGL rendering - Optimized for 60+ FPS with advanced culling and batching
  • Modern TypeScript architecture - Full type safety with comprehensive TypeScript definitions
  • Modular design - Import only what you need, tree-shake for minimal bundle sizes
  • Cross-platform compatibility - Works seamlessly across browsers and devices

๐Ÿ“ท Advanced Camera System

  • PerspectiveCamera - Realistic perspective projection with FOV control
  • OrthographicCamera - Perfect for 2D games and UI overlays
  • Camera controls - OrbitControls, fly controls, and first-person controls
  • Multi-camera rendering - Render scenes from multiple viewpoints simultaneously

๐Ÿ’ก Sophisticated Lighting

  • AmbientLight - Uniform global illumination
  • DirectionalLight - Sun-like directional light with shadow support
  • PointLight - Omnidirectional point lights
  • SpotLight - Cone-shaped spotlight with angle and penumbra control
  • HDR Environment Mapping - Physically-based environment lighting
  • Shadow Mapping - High-quality real-time shadow rendering

๐ŸŽจ Material & Rendering System

  • PBR (Physically Based Rendering) - Industry-standard materials
    • MeshStandardMaterial, MeshPhysicalMaterial
    • IridescenceMaterial, ClearcoatMaterial, AnisotropicMaterial
    • SubsurfaceScatteringMaterial for realistic skin/organic materials
  • Shader customization - Custom vertex and fragment shaders
  • Post-processing pipeline - Bloom, tone mapping, anti-aliasing
  • Environment mapping - Skyboxes and reflection probes

๐Ÿ“ฆ Geometry & Meshes

  • Primitive geometries - Box, Sphere, Cylinder, Cone, Plane, Circle
  • Advanced geometry - NURBS surfaces, parametric curves
  • Geometry utilities - Merging, simplification, compression
  • Instanced rendering - Render thousands of objects efficiently
  • Morph targets - Smooth transitions between different shapes
  • Skeletal animation - Bone-based character animation

๐Ÿ“ Asset Loaders

  • 3D Models - GLTF/GLB, OBJ/MTL, PLY, STL support
  • Compressed assets - Draco compression for efficient network delivery
  • Texture support - JPEG, PNG, WebP, HDR, Cube maps
  • Audio integration - Spatial audio for immersive experiences

โœจ Particle & Effects Systems

  • GPU-accelerated particles - Thousands of particles with custom behaviors
  • Fluid simulation - Realistic fluid dynamics
  • Soft body physics - Cloth and organic material simulation
  • Audio-reactive visuals - Generate visuals from audio analysis

โšก Animation System

  • Timeline animation - Keyframe-based animations
  • Morph target animation - Blend between different shapes
  • Skeletal animation - Bone hierarchies with constraints
  • Procedural animation - Physics-based and custom algorithms

๐Ÿ”ฌ Physics Engine

  • Rigid body dynamics - Collision detection and response
  • Soft body simulation - Cloth, ropes, and deformable materials
  • Joint constraints - Hinges, springs, and mechanical connections
  • Performance optimization - Broad-phase collision detection

๐Ÿ›  Development Tools

  • Performance profiler - Real-time FPS, memory, and GPU metrics
  • Bundle analyzer - Visualize package sizes and dependencies
  • Scene editor - Visual scene editing and debugging tools
  • Shader playground - Interactive shader development

๐Ÿš€ Quick Start

Installation

npm install 9th.js
# or
yarn add 9th.js
# or
pnpm add 9th.js

Basic 3D Scene

import { 
  Engine, 
  Scene, 
  Renderer, 
  PerspectiveCamera, 
  BoxGeometry, 
  MeshStandardMaterial, 
  Mesh,
  DirectionalLight,
  AmbientLight
} from '9th.js';

// Initialize engine
const canvas = document.getElementById('canvas');
const engine = new Engine(canvas, { antialias: true });
const scene = new Scene();
const camera = new PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new Renderer();

// Setup camera
camera.setPosition(0, 2, 5);
camera.lookAt(0, 0, 0);

// Add lighting
const ambientLight = new AmbientLight(0x404040, 0.4);
const directionalLight = new DirectionalLight(0xffffff, 1);
directionalLight.setPosition(5, 5, 5);
scene.add(ambientLight, directionalLight);

// Create a 3D object
const geometry = new BoxGeometry(2, 2, 2);
const material = new MeshStandardMaterial({ 
  color: '#ff6b6b',
  metalness: 0.5,
  roughness: 0.2
});
const cube = new Mesh(geometry, material);
scene.add(cube);

// Animation loop
function animate() {
  requestAnimationFrame(animate);
  
  // Rotate cube
  cube.rotation.y += 0.01;
  cube.rotation.x += 0.005;
  
  renderer.render(scene, camera);
}

animate();

๐Ÿ“š Documentation

Core Guides

API Reference

Tutorials

Examples

๐ŸŒฑ Beginner Examples

๐Ÿš€ Intermediate Examples

๐Ÿ’Ž Advanced Examples

๐ŸŽฎ Specialized Examples

๐Ÿ— Architecture

Core Modules

// Import specific modules for tree-shaking
import { Engine } from '9th.js/core';
import { PerspectiveCamera } from '9th.js/cameras';
import { BoxGeometry } from '9th.js/geometry';
import { MeshStandardMaterial } from '9th.js/materials';
import { DirectionalLight } from '9th.js/lights';
import { GLTFLoader } from '9th.js/loaders';

Module Structure

๐Ÿ›  Development

Building the Library

# Install dependencies
npm install

# Build all formats
npm run build

# Build specific formats
npm run build:esm     # ES modules
npm run build:umd     # UMD bundle
npm run build:iife    # IIFE bundle

# Development build with watching
npm run dev

Testing

# Run all tests
npm test

# Watch mode
npm run test:watch

# Coverage report
npm run test:coverage

# CI testing
npm run test:ci

Code Quality

# Lint code
npm run lint

# Fix lint issues
npm run lint:fix

# Format code
npm run format

# Type checking
npm run type-check

Documentation

# Generate documentation
npm run docs

# Development server for docs
npm run docs:dev

# Build all documentation
npm run docs:build-all

๐ŸŽฏ Use Cases

๐ŸŽฎ Game Development

  • 2D/3D games with physics and animation
  • VR/AR experiences with WebXR support
  • Real-time strategy and simulation games

๐Ÿ”ฌ Scientific Visualization

  • Molecular modeling and visualization
  • Data visualization and exploration
  • Mathematical function plotting
  • Educational tools and simulations

๐Ÿข Business Applications

  • Product configurators and 3D catalogs
  • Architectural visualization and walkthroughs
  • Training simulators and virtual environments
  • E-commerce 3D product displays

๐ŸŽจ Creative Applications

  • Interactive art installations
  • Music visualization and audio-reactive content
  • Generative art and procedural content
  • Digital art galleries and exhibitions

๐Ÿ“Š Performance

9th.js is optimized for performance with several key features:

  • Efficient rendering pipeline - Minimizes draw calls and GPU state changes
  • Automatic culling - Frustum culling and occlusion culling
  • Level-of-detail (LOD) - Automatic geometry simplification based on distance
  • Texture atlasing - Combines textures to reduce binding calls
  • Geometry instancing - Renders thousands of similar objects efficiently
  • Worker-based physics - Offloads physics calculations to Web Workers

Performance Benchmarks

  • Scene size: 10,000+ objects at 60 FPS
  • Particle count: 100,000+ particles on modern hardware
  • Model complexity: 1M+ vertices with proper LOD
  • Bundle size: <100KB minified + gzipped (core)

๐Ÿค Contributing

We welcome contributions! Please see our Contributing Guide for details.

Development Setup

  1. Fork the repository
  2. Clone your fork
  3. Install dependencies: npm install
  4. Create a feature branch
  5. Make your changes
  6. Run tests and linting
  7. Submit a pull request

Code Style

  • TypeScript with strict mode enabled
  • ESLint and Prettier for code formatting
  • Comprehensive JSDoc documentation
  • Unit tests for all new features
  • Performance considerations for all changes

๐Ÿ“„ License

MIT License - see LICENSE file for details.

๐Ÿ™ Acknowledgments

  • Inspired by Three.js and other great 3D libraries
  • Built with modern web standards and best practices
  • Community feedback and contributions
  • Open source dependencies and tools

Made with โค๏ธ by digitalcloud

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