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<div class="news_container">
<div class="news_item">
<div class="news_title">New mod: Unit Database</div>
<div class="news_date">15th February 2014</div>
<div class="news_body">
<p>This mod adds a database to the main menu where you can view detailed stats for all units in PA</p>
<p>Requires Blueprint Info Framework v1.1.0</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/wip-unit-database.56261/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated: Blueprint Info Framework</div>
<div class="news_date">15th February 2014</div>
<div class="news_body">
<p>The Blueprint Info Framework has been updated to v1.1.0</p>
<ul>
<li>Added attributes "strategicIcon" and "buildPicture" to all units</li>
<li>Added function "getUnitBlueprintInline(unitID)"</li>
<li>Added function "getToolBlueprintInline(toolID)"</li>
</ul>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/wip-blueprint-info-framework.56213/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">14th February 2014</div>
<div class="news_body">
<p>Hotbuild2 has been updated to version 1.9.9.9</p>
<ul>
<li>BugFix: Conflict with AutoFactory Mod and Importing Defaults</li>
</ul>
<p>In case of bug : Make sure you click a community default first + save and close. And Try Again.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">13th February 2014</div>
<div class="news_body">
<p>Hotbuild2 has been updated to version 1.9.9.8</p>
<ul>
<li>BugFix: deselecting units when key is pressed</li>
<li>Usage of Blueprint Info Framework</li>
</ul>
<p>In case of bug : Make sure you click a community default first + save and close. And Try Again.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: Blueprint Info Framework</div>
<div class="news_date">13th February 2014</div>
<div class="news_body">
<p>Ever wanted to write a mod but needed to get unit or weapons data and didn't know how? This framework does just that, with nearly 50 functions for getting Unit, Tool (Weapon/Builder) and Ammo information.</p>
<p>A list of functions is provided in the forum thread, and online documentation will be available in the near future. The functions are also commented within the code.</p>
<p>If there's functionality you would like to see added to this mod, please post your suggestions on the forum.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/wip-blueprint-info-framework.56213/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: Supcom Icons</div>
<div class="news_date">12th February 2014</div>
<div class="news_body">
<p>Use the Supcom icons instead of the default Planetary Annihilation icons.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/supcom-icons-fixed.56373/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: Custom Build Bar</div>
<div class="news_date">10th February 2014</div>
<div class="news_body">
<p>This mod adds a 'common' tab to the build bar, as the default tab. The aim is to make the build bar cleaner and easier to use.</p>
<p>Let me know if you have found a bug or have a suggestion.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-custom-build-bar.56383/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated: Auto Factory</div>
<div class="news_date">7th February 2014</div>
<div class="news_body">
<p>Auto Factory has been updated to v1.3</p>
<p>This update allows the user to set metal and energy percentage thresholds for each factory type independently. This allows the user to customise when each factory tries to auto-build their unit. Some situations this could be useful:</p>
<ul>
<li>Allow your metal/energy to have more of a buffer when auto-building units that cost more metal/energy</li>
<li>Prioritise unit A over unit B. You might want to do this for example:</li>
<ul>
<li>To put a unit type on the backburner (maybe you want bots>air)</li>
<li>To prioritise t2 over t1</li>
<li>If you want nukes and/or anti-nukes to always build (eco be damned :P)</li>
</ul>
</ul>
<p>Let me know if you have found a bug, or other uses for this update.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-auto-factory.55995/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">5th February 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.7</br>
<ul>
<li>Quick Fix for character buttons not working</li>
</ul>
In case of bug : Make sure you click a community default first + save and close. And Try Again.<br />
In case of persistant bug : annoy me on forum.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 3.1.2 released</div>
<div class="news_date">3rd February 2014</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Bugfix: error on install if previous version not installed</li>
<li>Bugfix: localisation corrections</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-pa-mod-manager-v3-1-2.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Updated mod: Custom Unit Names</div>
<div class="news_date">2nd February 2014</div>
<div class="news_body">
This update fixes the settings UI conflict with cola_colin's AlertsManager.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-custom-unit-names-59549.56124/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 3.1.1 released</div>
<div class="news_date">2nd February 2014</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Feature: Settings Menu</li>
<ul>
<li>Language</li>
<li>Default tab</li>
<li>Verbose Log</li>
<li>Debug Mode (extra logging)</li>
</ul>
<li>Feature: PAMM remembers last Sort/Filter setting</li>
<li>Feature: Log</li>
<li>Feature: Online/Offline detection</li>
<li>Feature: PAMM & Mod localisation support (English, French, Dutch, German)</li>
<ul>
<li>All PAMM UI except logging</li>
<li>Mod Display Name & Descriptions</li>
</ul>
<li>Feature: Custom Mod Icons</li>
<li>Feature: Mod Like counts (from forum post)</li>
<li>Feature: Sort by Likes</li>
<li>Feature: Misc UI Layout & formatting changes, mostly to accomodate localisation</li>
<li>Feature: PAMM now has a proper icon</li>
<li>Bugfix: files are now written in UTF-8</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-pa-mod-manager-v3-1-1.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Updated mod: Auto Factory</div>
<div class="news_date">1st February 2014</div>
<div class="news_body">
Auto Factory has been updated to v1.2<br />
New in this release:
<ul>
<li>Nuke launchers and anti-nuke launchers can auto-build</li>
<li>The counter increments even when the mod is disabled, so you know when there are idle factories and you're wasting eco by not enabling the mod</li>
</ul>
<p>Thank you Cola Colin for showing me how to add nukes and anti-nukes. Now every factory type can auto-build.</p>
<p>This mod will likely break when a new patch is released. I will do my best to update it asap when this occurs.</p>
<p>If you spot a bug, message me on forum.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-auto-factory.55995/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Updated mod: Auto Factory</div>
<div class="news_date">1st February 2014</div>
<div class="news_body">
Auto Factory has been updated to v1.1<br />
New in this release:
<ul>
<li>Orbital factories can auto-build</li>
<li>Energy and metal % thresholds can be set by the user in the settings menu (under 'UI')</li>
<li>What each factory type auto-builds can be set by the user in the settings menu (under 'UI')</li>
<li>Requires Settings Manager</li>
</ul>
This mod will likely break when a new patch is released. I will do my best to update it asap when this occurs.<br />
If you spot a bug, message me on forum.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-auto-factory.55995/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">2nd February 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.6</br>
<ul>
<li>Drag and Drop Settings</li>
<li>More Dynamic Loading in Settings</li>
<li>Better Import/Export</li>
<li>Fixes...</li>
</ul>
Settings has changed drastically, so there could still be bugs<br/>
In case of bug : Make sure you click a community default first + save and close. And Try Again.<br />
In case of persistant bug : annoy me on forum.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: "Custom Unit Names"</div>
<div class="news_date">30th January 2014</div>
<div class="news_body">
This mod lets you set your own custom names for each unit and building in the settings menu.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-custom-unit-names-59549.56124/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Settings Manager has been updated</div>
<div class="news_date">27th January 2014</div>
<div class="news_body">Settings Manager has been updated to version 1.5.0, and now supports Sliders.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">23th January 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.5</br>
<ul>
<li>Select Selected units with Hotkey</li>
<li>Internal Rework</li>
</ul>
Make sure you click a community default first + save and close first.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: "Auto Factory"</div>
<div class="news_date">25th January 2014</div>
<div class="news_body">
This mod automatically builds units from idle factories, when it detects you're wasting eco. See forum for details.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-auto-factory.55995/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Updated mod: "Favourite Colour"</div>
<div class="news_date">24th January 2014</div>
<div class="news_body">
When selecting a slot that already has your favourite colour, sometimes it would pick the alternative colour as reported by StormingKiwi.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-favourite-colour-v1-2.55782/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">23th January 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.4</br>
<ul>
<li>ImbaWall(see below)</li>
<li>Updated unit list in Settings</li>
<li>Setting Layout fixes</li>
</ul>
<b><a href="https://www.youtube.com/watch?v=Z4VR9hnjjFk">Imbawall</a></b> surround laser turrets with walls in 1 click !<br />
When hotbuilding Laser Turrets Press ALT and click to place your turret. <br />
Don't move your mouse and wait untill you hear the building noise. <br />
You should now have a turret with surrounding walls queued up.<br /><br />
If you have issues please report them in the forum.<br />
Make sure you click a community default first + save and close first.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: "Building Writer"</div>
<div class="news_date">22nd January 2014</div>
<div class="news_body">
With this mod you can write messages with buildings. Handy for those who like to write their name in the snow.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-building-writer.55793/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: "Stargate Name Bug Fix"</div>
<div class="news_date">20th January 2014</div>
<div class="news_body">
PA has a bug that prevents it from displaying the Stargate's proper name; this mod fixes that.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-stargate-name-bug-fix-59549.55850/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Updated mod: "Favourite Colour"</div>
<div class="news_date">19th January 2014</div>
<div class="news_body">
Now supporting and alternative colour if your real favourite is already taken. (as requested by StormingKiwi.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-favourite-colour-v1-0.55782/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">19th January 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.3</br>
<ul>
<li>Fixes for assigning orbital units to hotbuild</li>
<li>Swap key functionality</li>
<li>Layout fixes</li>
</ul>
If you have issues please report them in the forum.<br />
Make sure you click a community default first + save and close first.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: "Favourite Colour"</div>
<div class="news_date">18th January 2014</div>
<div class="news_body">
This mod will automatically select your favourite colour upon selecting a slot in the lobby. Unless that colour is already taken by somebody else obviously. The favourite primary and secondary colour can be configured in SETTINGS -> UI.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-favourite-colour-v1-0.55782/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 59549/59607 Released</div>
<div class="news_date">17th December 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<p>59607 just adds some server instability hotfixes to build 59549.</p>
<p>It is 2014 now! Get ready to play a brand new game! Well, ok, not totally new, but between new units, new work in progress balance, things are already feeling a lot more polished and lot more fun!</p>
<ul>
<li>Teleporters are in game now! Teleporters are point to point - build two, select one, then right-click on the other, and establish a gateway between them.</li>
<li>Major Balance Changes: This is a work in progress, but what's there is already quite a bit different! We'll need feedback and more time to fine tune it, but consider this the taste test of what's to come.</li>
<li>New Units: There are a number of new units in the game to start to flesh out the unit rosters. Many of these still use white box art, so they may look funny, but they should still work well.</li>
<li>Area Patrol: This is an incredibly useful persistent area command. When issued, depending on the units, it will stay until canceled. Fabbers will assist and repair, combat units will patrol, guard and attack, etc.</li>
<li>Big improvements to the look of lava planets, and ongoing iteration on the appearance of most biomes!</li>
<li>AI continues to get more and more evil. Make use of the economic scaling in the lobby if you're having a hard time playing. Setting the AI to 0.0 will allow you to sandbox to really learn the recent changes in the game!</li>
<li>Orbital fabber is now in game, and can build stuff in orbit. This is IMPORTANT! Some of the most important units in the orbital layer now must be built this way. The planet is important, but don't neglect your near planet orbits! It can also build the teleport gate on the ground. Very useful for planetary expansion!</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-59607.55691/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">17th January 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.2</br>
<ul>
<li>Requeue button now toggles Infinite Build on/off</li>
<li>Added new units/buildings</li>
<li>Raw Import/Export functionality</li>
</ul>
If you have issues please report them in the forum.<br />
Make sure you click a community default first + save and close first.<br/>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Notes has been updated</div>
<div class="news_date">16th January 2014</div>
<div class="news_body">Notes has been updated to version 1.2. One bug was fixed which made the save and close buttons not work when clicking the note icon multiple times. Also some code cleanup to prevent possible mod conflicts as pointed out by ORFJackal.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-notes-v1-2.55281/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Settings Manager has been updated</div>
<div class="news_date">16th January 2014</div>
<div class="news_body">Settings Manager has been updated to version 1.4.0, and now supports Settings Groups. Existing mods which use this framework will be unaffected.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Profile Pic Fixer has been updated</div>
<div class="news_date">14th January 2014</div>
<div class="news_body">The Profile Pic Fixer mod has been updated to prevent possible mod conflicts.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-profile-pic-fixer-58772.53531/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Customizable In-Game Timers has been updated</div>
<div class="news_date">14th January 2014</div>
<div class="news_body">The Customizable In-Game Timers mod has been updated to prevent possible mod conflicts.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-customizable-in-game-timers-58772.53544/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">13th January 2014</div>
<div class="news_body">
Hotbuild2 has been update to version 1.9.9, which contains bugfixes.</br>
If you have issues please report them in the forum.<br />
Make sure you press a community default first.</br>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Floating Framework has been updated</div>
<div class="news_date">11th January 2014</div>
<div class="news_body">Floating Framework has been updated to version 1.2.3, which includes a small bugfix.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-floating-framework-v1-0-58197.54586/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Settings Manager has been updated</div>
<div class="news_date">11th January 2014</div>
<div class="news_body">Settings Manager has been updated to version 1.3.0, and now supports Buttons. Existing mods which use this framework will be unaffected.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">10th January 2014</div>
<div class="news_body">Major update:
<ul>
<li>Visual Keyboard in Hotbuild Settings</li>
<li>Option to show Key on Buildbar</li>
<li>Fixes..</li>
</ul>
If you have issues please report them in the forum.<br/>
Make sure you press a community default first.</br>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated PA Stats</div>
<div class="news_date">8th January 2014</div>
<div class="news_body">Since the Mod Alerts Filter by raevn was not compatible with PA Stats, PA Stats now supports extended filtering for alerts. Check the settings for the PA Stats tab!<br/>Note that if you have the Alerts Filter by raevn installed it will not have any effects anymore.</div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Chrono Click</div>
<div class="news_date">8th January 2014</div>
<div class="news_body">A new mod, "Chrono Click" by raevn is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-chrono-click-v1-0-0-58772.55477/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Alerts Filter</div>
<div class="news_date">8th January 2014</div>
<div class="news_body">A new mod, "Alerts Filter" by raevn is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-alerts-filter-v1-0-0-58772.55472/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Settings Manager has been updated</div>
<div class="news_date">8th January 2014</div>
<div class="news_body">Settings Manager has been updated to version 1.2.0, and now supports MultiSelect list boxes. Existing mods which use this framework will be unaffected. <br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Notes has been updated</div>
<div class="news_date">8th January 2014</div>
<div class="news_body">Notes has been updated to version 1.1. It now has a custom game over screen (which is compatible with Cola Colin's custom game over screen). All of the stored notes are now also available under the NOTES tab in the social screen.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-notes-v1-0.55281/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Installed Mods List has been updated</div>
<div class="news_date">6th January 2014</div>
<div class="news_body">The Installed Mods List mod has been updated to support PAMM 3.x.x.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-installed-mods-list-v2-0-0-58772.54645/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 3.0.4 released</div>
<div class="news_date">6th January 2014</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Bugfix: Default Steam directory fixed</li>
<li>Bugfix: Removed debug prompt</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Profile Pic Fixer has been updated</div>
<div class="news_date">5th January 2014</div>
<div class="news_body">The Profile Pic Fixer mod has been updated to support PAMM 3.x! Please check the new setup instructions in the forum as they have changed.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-profile-pic-fixer-58772.53531/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Customizable In-Game Timers has been updated</div>
<div class="news_date">5th January 2014</div>
<div class="news_body">The Customizable In-Game Timers mod has been updated to support PAMM 3.x! All settings should roll over from the last version.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-customizable-in-game-timers-58772.53544/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 3.0.3 released</div>
<div class="news_date">29th December 2013</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Rewrite to accommodate new modding system</li>
<li>Can now be installed anywhere; will attempt to auto-detect PA install location</li>
<li>Feature: Asynchronous downloading of data</li>
<li>Feature: Additional UI info for mod dependencies</li>
<li>Feature: Auto Downloading/installing of dependencies</li>
<li>Feature: Mod Uninstalling Feature: Mod Updating from Installed Mods list</li>
<li>Feature: Re-shuffle button while sorting randomly</li>
<li>Feature: Indicator for newly updated mods (within 7 days)</li>
<li>Feature: New filter: Newly Updated</li>
<li>Feature: Ability to reinstall mods</li>
<li>Bugfix: News links now use default browser</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 58772 Released</div>
<div class="news_date">19th December 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>Fix to OS/X client crashing as soon as you start the game (We think we got most / all occurences of the new crash that appeared last build)</li>
<li>More fixes to try and get nukes, asteroids and other "big splodey" events to show up more reliably for people. Still a WIP.</li>
<li>Area commands will now select the whole world if you drag past the edge. Useful for building up small (or large) planets.</li>
<li>We think most cases of not getting all your commanders spawning in team games has been fixed. Please report on the forums if you find a new 100% repro of this. Gotta squish em all!</li>
<li>Bombers and Advanced Bombers had some pretty big changes made to them. You should try em out. They're awesome.</li>
<li>Twitch.tv and OS/X - Make sure you install SoundFlower if you want audio on your streams! This is a Twitch API requirement, not ours!</li>
<li>Some pretty awesome new FX on the Umbrella and the SXX Orbital Laser.</li>
<li>Quite a few other small fixes since yesterday.</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/two-beta-builds-and-a-partridge-in-a-pear-tree-58678-58772.54899/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 58678 Released</div>
<div class="news_date">18th December 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>Area Commands: This is a big one! Area Patrol will be coming soon, which (depending on the unit) combines Area Attack, Reclaim and Repair functionality, but persistently. Currently supported are the following:</li>
<ul>
<li>Area Attack: With unit(s) selected (bombers particularly are great), click and drag on an area you want to attack. All selected units will proceed to attack all available units in the area. If you don't have recon on it, it will simply act as an attack move until it gets vision and will start to area attack.</li>
<li>Area Build: Currently two types of drag build commands exist. Circle for things like power, and line for things like defenses, factories, etc.</li>
<li>Area Reclaim: Unit(s) will find all reclaimable wreckage in the area until all wreckage is gone.</li>
<li>Area Repair: Unit(s) will find all repairable units in the area to repair until nothing needs repairing.</li>
</ul>
<li>Notification System: This will notify you of important game events, such as structures being completed, incoming attacks, in particular commander under attack, and those other events you really want to know about when you're building up a high speed asteroid to destroy planets with and not paying attention to that planet you've taken over.</li>
<li>Lots of work done on in-game selection logic. It should overall be much easier to select things, and select the things you want now. It does change some behavior though, so play around with it before you go play your ladder games.</li>
<li>Overhaul to the rendering engine. This is a big change but won't be necessarily obvious to a lot of people. Read here for details: <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/graphics-update.54840/#post-840016')">https://forums.uberent.com/threads/graphics-update.54840/#post-840016</a></li>
<li>Planet Smashing: The paths asteroids take now to smash a planet also looks a lot better. Try it out today! Smash your buddies and laugh!</li>
<li>Interplanetary Nukes: You can now nuke from one moon to another moon orbiting the same planet</li>
<li>Big art changes to Metal planets and new work on the desert biome. Metal planets now can support much smaller metal planets. Big ones remain their normal awesome selves, of course. You can also play on lava planets once again.</li>
<li>Twitch streaming fixes for AMD and for OS/X. There is no Twitch built in support for Linux, as the Twitch API does not support it.</li>
<li>Quite a few UI polish items. Better North / South icons, better looking start location tags, etc.</li>
<li>Factoryies support rally point assist now. Particularly useful for getting a ton of fabbers on a project.</li>
<li>Hotkeys that target and track a unit (commander, idle fabber, group), will now move to the correct planet.</li>
<li>Changing your settings should now only regenerate a planet if you change a setting that really needs to rebuild the planet.</li>
<li>Bot Factory has new art, deep space radar has art now, more units have their appropriate strategic icons now, a number of animation and model tweaks.</li>
<li>Radar structures now have animation states driven by their power status.</li>
<li>The commander has had his weapon changed a bit to allow more easily hitting small units such as the Dox.</li>
<li>Fixes to bombers so they have a better time hitting targets. Mind you, their main use is still against static defenses. If you're chasing bots with them, you may want to restrategize.</li>
<li>Anti-nukes now start with one missile in their bay. The launcher is now more expensive to compensate for this. </li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-58678.54860/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Hotbuild2</div>
<div class="news_date">14th December 2013</div>
<div class="news_body">The "Hotbuild2" mod has been updated to version 1.8 by PRoeleert. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-57703.54561/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Customizable In-Game Timers</div>
<div class="news_date">15th December 2013</div>
<div class="news_body">The "Customizable In-Game Timers" mod has been updated to version 1.3 by LavaSnake. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-customizable-in-game-timers-56387.53544/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Hotbuild2</div>
<div class="news_date">14th December 2013</div>
<div class="news_body">The "Hotbuild2" mod has been updated to version 1.7 by PRoeleert. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-57703.54561/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Static Menu</div>
<div class="news_date">14th December 2013</div>
<div class="news_body">A new mod, "Static Menu" by Cola_Colin is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-static-menu.54758/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Floating UI</div>
<div class="news_date">14th December 2013</div>
<div class="news_body">A new mod, "Floating UI" by raevn is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-floating-ui-v1-0-58197.54617/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Settings Manager</div>
<div class="news_date">12th December 2013</div>
<div class="news_body">The "Settings Manager" mod has been updated to version 1.1 by raevn. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Floating Framework</div>
<div class="news_date">12th December 2013</div>
<div class="news_body">The "Floating Framework" mod has been updated to version 1.1 by raevn. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-floating-framework-v1-0-58197.54586/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 2.0.2 released</div>
<div class="news_date">12th December 2013</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Fixed a small bug with mod priority ordering</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Hotbuild2</div>
<div class="news_date">12th December 2013</div>
<div class="news_body">The "Hotbuild2" mod has been updated to version 1.5 by PRoeleert. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-57703.54561/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Installed Mods List</div>
<div class="news_date">11th December 2013</div>
<div class="news_body">The "Installed Mods List" mod has been updated to version 1.2 by raevn. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-installed-mods-list-v1-2-58197.54645/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Commander Health Display</div>
<div class="news_date">11th December 2013</div>
<div class="news_body">The "Commander Health Display" mod has been updated to version 2.7 by raevn. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-commander-health-display-v2-3-57449.50584/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Floating Framework</div>
<div class="news_date">11th December 2013</div>
<div class="news_body">A new mod, "Floating Framework" by raevn is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-floating-framework-v1-0-58197.54586/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Settings Manager</div>
<div class="news_date">11th December 2013</div>
<div class="news_body">A new mod, "Settings Manager" by raevn is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 58197 Released</div>
<div class="news_date">11th December 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>Interplanetary Nukes - Bodies in orbit can now nuke each other. This is still a work in progress, but we think this feature nicely expands interplanetary warfare.</li>
<li>Orbital Camera Overhaul - We have a new integrated camera with more degrees of freedom and, more importantly, none of the crazy disorientation when zooming in from celestial view. Give it a shot and tell us what you think!</li>
<li>Kick / Kick-Ban - Now you can kick players from your matches. This is a pretty heavily requested feature, so we're stoked to introduce the concept with this update.</li>
<li>Twitch.TV Integration - Now you can stream your matches from in-game! Just sign in to Twitch from the settings menu and start streaming immediately.</li>
<li>Changes To Unit / Building Selection - Complete re-write of selection logic. This is mostly internal, but some behaviors have changed. Let us know which corners we forgot to round off.
<li>Tech 1 Bot Factory Redesign - Bot factories have a newer, more distinct look.</li>
<li>New Mod Folder - Mods can now sit side by side with game files without replacing them. There will be a post in the mod forum about the details of this.</li>
<li>Collision Tweak - Added rectangular collision volumes for naval units, which should allow for more accurate targeting and movement.</li>
<li>Structure Build Atrophy - Incomplete structures will now degrade over time and vanish after a cooldown period. Walls have been given a cooldown too, which makes it harder to abuse them.</li>
<li>And most important tons of bugfixes and other little tweaks to make the game better. And lots more to come!</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-58197.54619/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Hotbuild2</div>
<div class="news_date">9th December 2013</div>
<div class="news_body">A new mod, "Hotbuild2" by PRoeleert & Cola_Colin is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-57703.54561/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Anchor Buttons</div>
<div class="news_date">9th December 2013</div>
<div class="news_body">A new mod, "Anchor Buttons" by burntcustard is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-anchor-buttons-v1-0-57703.54563/')">forum</a> ]</span></div>
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<div class="news_title">Mod Updated - Customizable In-Game Timers</div>
<div class="news_date">9th December 2013</div>
<div class="news_body">The "Customizable In-Game Timers" mod has been updated to version 1.2 by LavaSnake. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-customizable-in-game-timers-56387.53544/')">forum</a> ]</span></div>
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<div class="news_title">Planetary Annihilation Mod Manager version 2.0.1 released</div>
<div class="news_date">8th December 2013</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Slight change to output of ui_mod_list.js</li>
<li>Fixed bug with sort by download count treating the number as a string</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
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<div class="news_title">Mod Updated - Commander Health Display</div>
<div class="news_date">8th December 2013</div>
<div class="news_body">The "Commander Health Display" mod has been updated to version 2.6 by raevn. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-commander-health-display-v2-3-57449.50584/')">forum</a> ]</span></div>
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<div class="news_title">Mod Updated - Commander Health Display</div>
<div class="news_date">6th December 2013</div>
<div class="news_body">The "Commander Health Display" mod has been updated to version 2.5 by burntcustard. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-commander-health-display-v2-3-57449.50584/')">forum</a> ]</span></div>
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<div class="news_title">Mod Added - Hideplayers</div>
<div class="news_date">4th December 2013</div>
<div class="news_body">A new mod, "Hideplayers" by PRoeleert is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/is-there-currently-a-mod-that-can-remove-player-names-with-a-click-of-a-button.54445/')">forum</a> ]</span></div>
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<div class="news_title">Planetary Annihilation Mod Manager version 2.0.0 released</div>
<div class="news_date">1st December 2013</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>PAMM now uses a proper installer to install/uninstall itself</li>
<li>Checks for updated versions of PAMM on startup, and downloads & installs them if requested</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
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<div class="news_title">Mod Updated - Commander Health Display</div>
<div class="news_date">29th November 2013</div>
<div class="news_body">The "Commander Health Display" mod has been updated to version 2.4 by burntcustard. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-commander-health-display-v2-3-57449.50584/')">forum</a> ]</span></div>
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<div class="news_title">Mod Added - Planet Preview Details</div>
<div class="news_date">28th November 2013</div>
<div class="news_body">A new mod, "Planet Preview Details" by Dementiurge is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-advanced-planet-details.54290/')">forum</a> ]</span></div>
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<div class="news_title">Planetary Annihilation Livestream</div>
<div class="news_date">28th November 2013</div>
<div class="news_body">Uber held a livestream earlier today, which included a new live action promo, Q & A and of course a game of Planetary Annihilation, played by the developers and ZaphodX. You can view the livestream on <a href="#" onClick="LaunchURL('https://www.youtube.com/watch?v=SviKPpSd5WI')">YouTube</a>. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/livestream-today-11am-drop-your-questions-here.54213/')">forum</a> ]</span></div>
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<div class="news_title">Planetary Annihilation Build 57703 Released</div>
<div class="news_date">27th November 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>Lobby Passwords: Long awaited, make sure you can lock down your games to your friends. You'll need to share the password with them of course.</li>
<li>Major start spot and metal placement fixes. Please report if you're still finding significant unbuildable metal spots. Keep in mind, if you have very craggy planets, this can result in anemic start spots in terms of metal.</li>
<li>Numerous Linux Fixes: We've implemented SDL on Linux, which should enable full screen, fix issues with backspace doubling up, and a number of other errant behaviors</li>
<li>A number of server and client crash fixes</li>
<li>Loading screen is back: Should help make it clear when there is loading going on</li>
<li>Improved visualization of orbital paths/trajectory changes in Celestial view</li>
<li>Improvements to metal planet pathing and moon pathing</li>
<li>Support for audio on multiple planets now; Should make planet audio less confusing!</li>
<li>Bombers now use a carpet bombing technique. This will change their overall bombing behavior. Play around with them a bit. This will still require additional tuning, but consider it the first pass. Their numbers have been adjusted quite a bit to take these changes into account.</li>
<li>Hiding your commander underwater will be much less effective now.</li>
<li>Unit guard layer consistency pass</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-57703.54233/')">forum</a> ]</span>
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<div class="news_title">Planetary Annihilation Build 57449 Released</div>
<div class="news_date">23rd November 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>This is primarily a stability build. We have a bigger feature build we're working hard on. Our plan is next week, before the US Thanksgiving holiday! What's better than too much food and large scale robot war?</li>
<li>Fixes a frequent client crash we've been seeing this week. If you're getting a crash on startup, this should help. Please make sure your drivers are up to date! If you're on a laptop, consider getting the latest beta drivers from AMD or NVidia for your device.</li>
<li><a href="#" onClick="LaunchURL('http://youtu.be/E7Zp32Nlu7Q')">A new tutorial video</a>! Gives a little more detail on getting started. There's a known issue of it playing at 320p, rather than full resolution. We're looking into it.</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-57449.54045/')">forum</a> ]</span>
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<div class="news_title">Mod Updated - Chat Player Colours</div>
<div class="news_date">22nd November 2013</div>
<div class="news_body">The "Chat Player Colours" mod by raevn has been updated to version 1.1.0. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-chat-player-colours.50750/')">forum</a> ]</span></div>
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<div class="news_title">Planetary Annihilation Mod Manager version 1.8 released</div>
<div class="news_date">21st November 2013</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Mod Manager window is now resizeable</li>
<li>Mod downloads are now tracked and total download count is visible on the Available mods page</li>
<li>Added sort by downloads</li>
<li>Added "Not installed" filter</li>
<li>Fixed a bug that occurred when refreshing after deleting all mods on the filesystem while PAMM is opened</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
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<div class="news_title">Planetary Annihilation Build 57164 Released</div>
<div class="news_date">19th November 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>A number of server browser fixes; should see a lot fewer empty/abandoned lobbies. Please post on forums if you're still seeing lots of empty lobbies.</li>
<li>Some fixes for planet smash failing to smash. There were a couple scenarios where you could engage an asteroid, but it would never do anything. Hopefully most of these are fixed now. FX playing is still hard on most systems and connections. We're working on it!</li>
<li>Orbital units given appropriate vision in the orbital layer. Should result in smarter behavior where orbital units interact with each other.</li>
<li>AIs now append (AI) to their name</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-57164.53877/')">forum</a> ]</span>
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<div class="news_title">Planetary Annihilation Mod Manager version 1.73 released</div>
<div class="news_date">17th November 2013</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Added a News feed, which tracks new mods, mod updates and new Planetary Annihilation builds</li>
<li>Refresh now re-loads data without restarting the application</li>
<li>Layout and style updates</li>
<li>Mods can now be installed directly from the mod manager</li>
<li>Several bugfixes and better bug handling and error messages</li>
<li>Added mod filtering to the available mods list (All / Installed / Require Update)</li>
<li>Added mod sorting to the available mods list (Last Updated / Title / Author / Build / Random)</li>
<li>Links in the Installed & Available mods list now open in your default browser (News feed will follow soon)</li>
<li>Installed mods now indicate if an updated version is available</li>
<li>Ongoing code cleanup</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
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<div class="news_title">Mod Updated - In Game Timer</div>
<div class="news_date">17th November 2013</div>
<div class="news_body">The "In Game Timer" mod by danzel has been updated to version 1.2. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-in-game-timer-v1-2.52704/')">forum</a> ]</span></div>
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<div class="news_title">Planetary Annihilation Build 57047 Released</div>
<div class="news_date">15th November 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>ATI 3X00 and 4X00 should be working again! Sorry about that, new impostor code uncovered a driver bug!</li>
<li>Economic factors should be working again. Keep a sharp eye on your energy. It does matter! This also impacts how recon units use energy.</li>
<li>Target leading should be fixed.</li>
<li>Units will now automatically reclaim and build if you try and build over wreckage</li>
<li>AIs have names now!</li>
<li>Apparent "lock up" on the intro video playing should be fixed</li>
<li>AI is starting to have actual threat response, instead of just economic threat.</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-57047.53781/')">forum</a> ]</span>
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<div class="news_title">New Mod - Buildkeys</div>
<div class="news_date">14th November 2013</div>
<div class="news_body">Doctorfiet has released a new UI mod - "buildkeys". </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-buildkeys-yet-another-build-hotkey-system.53754/')">forum</a> ]</span></div>
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<div class="news_title">New Mod - CleanGameList</div>
<div class="news_date">14th November 2013</div>
<div class="news_body">Cola_Colin has released a new bugfix mod - "CleanGameList". </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-cleangamelist-56821.53732/')">forum</a> ]</span></div>
</div>
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<div class="news_title">Planetary Annihilation Build 56821 Released</div>
<div class="news_date">12th November 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>A number of client and server crash bug fixes</li>
<li>A number of improvements to client and server performance</li>
<li>Target leading bug fixes ; Shouldn't see units incorrectly leading a target based on prior velocity any more</li>
<li>Ongoing changes and improvements to the AI; Should be building nukes, tactical missiles and anti-nukes again; Will now build long range artillery; </li>
<li>New art for the orbital fighter!</li>
<li>A number of updates to lighting</li>
<li>Ongoing work on pathing</li>
<li>Orbital Shell: First pass now available. Should make working with units at the orbital layer a bit easier. This is still a work in progress.</li>
<li>Frigate should be able to take attack orders for shore based targets now</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-56821.53685/')">forum</a> ]</span>
</div>
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