|
8 | 8 | " The upper limit of this effect is [%@]." = "効果の上限は[%@]。"; |
9 | 9 |
|
10 | 10 | /* No comment provided by engineer. */ |
11 | | -" This barrier takes effect for %@ times." = "このバリアは%@回まで使用可能。"; |
| 11 | +" This barrier takes effect for %@ times." = "このシールドは%@回まで使用可能。"; |
12 | 12 |
|
13 | 13 | /* clause separator */ |
14 | 14 | ", " = "、"; |
|
110 | 110 | "%@ lowest TP" = "TPが一番低い%@"; |
111 | 111 |
|
112 | 112 | /* No comment provided by engineer. */ |
113 | | -"%@ magic" = "魔法攻撃をする%@"; |
| 113 | +"%@ magic" = "魔法攻撃を行う%@"; |
114 | 114 |
|
115 | 115 | /* No comment provided by engineer. */ |
116 | 116 | "%@ minion" = "%@ミニオン"; |
|
128 | 128 | "%@ nearest except self" = "%@自分以外最も近い"; |
129 | 129 |
|
130 | 130 | /* No comment provided by engineer. */ |
131 | | -"%@ physics" = "物理攻撃をする%@"; |
| 131 | +"%@ physics" = "物理攻撃を行う%@"; |
132 | 132 |
|
133 | 133 | /* No comment provided by engineer. */ |
134 | 134 | "%@ random" = "ランダム%@"; |
|
176 | 176 | "Action" = "行動"; |
177 | 177 |
|
178 | 178 | /* No comment provided by engineer. */ |
179 | | -"Add [%d] to the counter." = "カウンターの数を%d増やせる。"; |
| 179 | +"Add [%d] to the counter." = "カウンターの数を[%d]増やせる。"; |
180 | 180 |
|
181 | 181 | /* No comment provided by engineer. */ |
182 | 182 | "Add %@ mark stacks(max %@, ID: %@) on %@ for %@s." = "%4$@にマーク[ID:%3$@]を%1$@スタック追加する、効果時間[%5$@]秒、この効果は最大[%2$@]までスタックする。"; |
|
935 | 935 | "Knock %@ away %d." = "%1$@をノックバックする、距離[%2$d]。"; |
936 | 936 |
|
937 | 937 | /* No comment provided by engineer. */ |
938 | | -"Knock %@ up %d." = "%1$@をノックバップする、高度[%2$d]。"; |
| 938 | +"Knock %@ up %d." = "%1$@をノックアップする、高度[%2$d]。"; |
939 | 939 |
|
940 | 940 | /* No comment provided by engineer. */ |
941 | 941 | "Knock Back" = "ノックバック"; |
|
968 | 968 | "Luna's Tower" = "ルナの塔"; |
969 | 969 |
|
970 | 970 | /* No comment provided by engineer. */ |
971 | | -"magic" = "魔法攻撃をする"; |
| 971 | +"magic" = "魔法攻撃を行う"; |
972 | 972 |
|
973 | 973 | /* No comment provided by engineer. */ |
974 | 974 | "Magic" = "魔法系"; |
|
1058 | 1058 | "max 16 characters" = "最大16文字"; |
1059 | 1059 |
|
1060 | 1060 | /* No comment provided by engineer. */ |
1061 | | -"Max Level to %@" = "最大レベルは%@"; |
| 1061 | +"Max Level to %@" = "最大レベル%@"; |
1062 | 1062 |
|
1063 | 1063 | /* No comment provided by engineer. */ |
1064 | 1064 | "Max Possible Bond Rank" = "最大可能絆ランク"; |
|
1157 | 1157 | "Multiple attack speed of %@ with [%@] for [%@]s." = "%1$@の行動速度を[%2$@]に乗じる、効果時間[%3$@]秒。"; |
1158 | 1158 |
|
1159 | 1159 | /* No comment provided by engineer. */ |
1160 | | -"Multiple heal effects from %@ with [%@] for [%@]s." = "%1$@の治療効果を[%2$@]に乗じる、効果時間[%3$@]秒。"; |
| 1160 | +"Multiple heal effects from %@ with [%@] for [%@]s." = "%1$@の回復効果を[%2$@]に乗じる、効果時間[%3$@]秒。"; |
1161 | 1161 |
|
1162 | 1162 | /* No comment provided by engineer. */ |
1163 | 1163 | "Multiple the energy gained by %@ from effects [%@] with [%@]." = "ダメージによるTP回復を含めて、%1$@が [アクション%2$@] を受けた時全てのTP回復効果を [元の値 * %3$@] に変更させる。"; |
|
1274 | 1274 | "Physical Penetrate" = "物理貫通"; |
1275 | 1275 |
|
1276 | 1276 | /* No comment provided by engineer. */ |
1277 | | -"physics" = "物理攻撃をする"; |
| 1277 | +"physics" = "物理攻撃を行う"; |
1278 | 1278 |
|
1279 | 1279 | /* No comment provided by engineer. */ |
1280 | 1280 | "Physics" = "物理系"; |
|
1685 | 1685 | "the %@ unknown type" = "%@不明な種類"; |
1686 | 1686 |
|
1687 | 1687 | /* No comment provided by engineer. */ |
1688 | | -"The caster gain a mark(ID: %@, max stacks %@, lasts for [%@]s) each time receives a buff, this effect lasts for [%@]s." = "自分がバフを受けるたび、マーク[ID:%1$@]を1スタック増やせる、バフ時間[%3@]秒、効果時間[%4@]秒、この効果は最大[%2$@]までスタックする。"; |
| 1688 | +"The caster gain a mark(ID: %@, max stacks %@, lasts for [%@]s) each time receives a buff, this effect lasts for [%@]s." = "自分がバフを受けるたび、マーク[ID:%1$@]を1スタック増やせる、バフ時間[%3$@]秒、効果時間[%4$@]秒、この効果は最大[%2$@]までスタックする。"; |
1689 | 1689 |
|
1690 | 1690 | /* target type */ |
1691 | 1691 | "the farthest" = "最も遠い"; |
|
1943 | 1943 | "use %d to %@ in state of ID: %d" = "%2$@がマーク[ID:%3$d]を持っている場合、[アクション%1$d]を使う"; |
1944 | 1944 |
|
1945 | 1945 | /* No comment provided by engineer. */ |
1946 | | -"Use %d%@ every %@ hits in next [%@]s." = "[%4$@] 秒内、[%3$@] ヒットするたびに[アクション%1$d]%2$@を使う。"; |
| 1946 | +"Use %d%@ every %@ hits in next [%@]s." = "[%4$@]秒内、[%3$@]ヒットするたびに[アクション%1$d]%2$@を使う。"; |
1947 | 1947 |
|
1948 | 1948 | /* No comment provided by engineer. */ |
1949 | 1949 | "value %d" = "変数%d"; |
|
1985 | 1985 | "Weight" = "体重"; |
1986 | 1986 |
|
1987 | 1987 | /* No comment provided by engineer. */ |
1988 | | -"When %@ receive healing, deal [%@ * healing amount] damage instead, last for [%@]s or unlimited time if triggered by field." = "%1$@が回復を受けた時、それを無効にし、[%2$@]分のダメージを与える、効果時間[%3$@]秒。この効果はフィールドでトリガーされた場合、効果時間は無限。"; |
| 1988 | +"When %@ receive healing, deal [%@ * healing amount] damage instead, last for [%@]s or unlimited time if triggered by field." = "%1$@が回復を受けた時、代わりに[%2$@ * 回復値]分のダメージを与える、効果時間[%3$@]秒。この効果はフィールドでトリガーされた場合、効果時間は無限。"; |
1989 | 1989 |
|
1990 | 1990 | /* No comment provided by engineer. */ |
1991 | 1991 | "When %@'s HP reaches 0, restore [%@] HP once in next [%@]s." = "%1$@に「HPが0になる直前、HPを[%2$@]回復し、このバフを解除する」の効果を付与する、効果時間[%3$@]秒。"; |
|
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