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.gitignore

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# Compiled source #
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###################
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*.com
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*.class
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*.dll
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*.exe
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*.o
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*.so
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# Packages #
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############
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# it's better to unpack these files and commit the raw source
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# git has its own built in compression methods
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*.7z
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*.dmg
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*.gz
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*.iso
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*.jar
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*.rar
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*.tar
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*.zip
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# Logs and databases #
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######################
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*.log
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# OS generated files #
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######################
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.DS_Store*
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ehthumbs.db
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Icon?
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Thumbs.db
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# Editor Files #
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################
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*~
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*.swp
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# Gradle Files #
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################
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.gradle
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.ivy2
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.ivy2.cache
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.m2
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# Build output directies
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/target
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*/target
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/build
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*/build
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# IntelliJ specific files/directories
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out
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.idea
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*.ipr
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*.iws
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*.iml
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atlassian-ide-plugin.xml
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# Eclipse specific files/directories
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.classpath
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.project
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.settings
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.metadata
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# NetBeans specific files/directories
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.nbattrs
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/bin

.travis.yml

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language: java
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jdk:
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- oraclejdk8
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sudo: false
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# as per http://blog.travis-ci.com/2014-12-17-faster-builds-with-container-based-infrastructure/
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# script for build and release via Travis to Bintray
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script: gradle/buildViaTravis.sh
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# cache between builds
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cache:
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directories:
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- $HOME/.m2
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- $HOME/.gradle
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env:
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global:
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- secure: YcLpYfNc/dyDON+oDvnJK5pFNhpPeJHxlAHV8JBt42e51prAl6njqrg1Qlfdp0pvBiskTPQHUxbFy9DOB1Z+43lPj5vlqz6qBgtS3vtBnsrczr+5Xx7NTdVKq6oZGl45VjfNPT7zdM6GQ5ifdzOid6kJIFu34g9JZkCzOY3BWGM=
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- secure: WVmfSeW1UMNdem7+X4cVDjkEkqdeNavYH4udn3bFN1IFaWdliWFp4FYVBVi+p1T/IgkRSqzoW9Bm43DABe1UMFoErFCbfd7B0Ofgb4NZAsxFgokHGVLCe6k5+rQyASseiO7k0itSj3Kq9TrDueKPhv+g+IG0w1A8yZTnXdhXHvY=
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- secure: Xt8E09nmSr+5r7ly95hG/EiBitZbhFGPRGp8oqPkNn1A2fzG9+hnvlNLgQhVPsISZGzJwkWa3LGBxAVGmuysVOz7eCwkoqlDZaaSLYAPfWXqkr+cmYGPkErgHSp+n/hnQG4TylX0YxzqX8flr6db21zWyNduiyHmo+xFydI5LeM=
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- secure: RmpIsmYa5BdLLWR6DILjhEE/dx2q3O0NIkvnMx5G1cyRCNCrOf1B7fYFHnsTDwpvRA+6H6dZinmeyf6D3G+czOG5q/TW2jcu5nh+YOLhBb6jPIqRDfq/WHAa5Lkdssxs5g9RdWlEDVFMoE62lGc4cnfJz5F5puH29dy2SvXxIQw=

CHANGES.md

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# ReactiveSocket Releases #
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No releases yet.

CONTRIBUTING.md

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# Contributing to ReactiveSocket
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If you would like to contribute code you can do so through GitHub by forking the repository and sending a pull request (on a branch other than `master`, `0.x`, `1.x`, or `gh-pages`).
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When submitting code, please make every effort to follow existing conventions and style in order to keep the code as readable as possible.
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## License
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By contributing your code, you agree to license your contribution under the terms of the APLv2: https://github.com/ReactiveSocket/reactivesocket-java/blob/master/LICENSE
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All files are released with the Apache 2.0 license.
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If you are adding a new file it should have a header like this:
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```
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/**
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* Copyright 2015 Netflix, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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```

LICENSE

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README.md

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# ReactiveSocket
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ReactiveSocket is network protocol with client and server that uses [Reactive Streams](http://reactive-stream.org) (and optimistically [Reactive Stream IO](http://reactive-stream.io) as it gets defined).
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It enables the following interaction models via async message passing over a single network connection:
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- request/response (stream of 1)
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- request/stream (finite stream of many)
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- fire-and-forget (no response)
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- event subscription (infinite stream of many)
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This is the core project for Java that implements the protocol and exposes Reactive Stream APIs. Typically most use will come via another library that uses this one.
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For example:
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- ReactiveSocket over WebSockets using Netty [reactivesocket-websockets-netty](https://github.com/ReactiveSocket/reactivesocket-websockets-netty)
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- ReactiveSocket over TCP using Netty [reactivesocket-tcp-netty](https://github.com/ReactiveSocket/reactivesocket-tcp-netty)
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- ReactiveSocket over Aeron using Aeron Java [reactivesocket-aeron-java](https://github.com/ReactiveSocket/reactivesocket-aeron-java)
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- ReactiveSocket over HTTP/1 and HTTP/2 using Netty [reactivesocket-http-netty](https://github.com/ReactiveSocket/reactivesocket-http-netty)
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ReactiveSocket is for communicating across network boundaries thus it is intended to be polyglot. Common libraries include:
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- ReactiveSocket over WebSockets using Javascript (for Node.js and browsers) [reactivesocket-websockets-javascript](https://github.com/ReactiveSocket/reactivesocket-websockets-javascript)
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Others can be found in the [ReactiveSocket Github](https://github.com/ReactiveSocket) project.
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## Master Build Status
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<a href='https://travis-ci.org/ReactiveSocket/reactivesocket-java/builds'><img src='https://travis-ci.org/ReactiveSocket/reactivesocket-java.svg?branch=1.x'></a>
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## Bugs and Feedback
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For bugs, questions and discussions please use the [Github Issues](https://github.com/ReactiveSocket/reactivesocket-java/issues).
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## LICENSE
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Copyright 2015 Netflix, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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<http://www.apache.org/licenses/LICENSE-2.0>
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.

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