forked from gongminmin/KlayGE
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcfg_build_default.py
More file actions
45 lines (39 loc) · 1.71 KB
/
cfg_build_default.py
File metadata and controls
45 lines (39 loc) · 1.71 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
################################################
# !!!! DO NOT DELETE ANY FIELD OF THIS FILE !!!!
################################################
# Project type.
# On Windows desktop, could be "vs2017", "vs2015", "make", "auto".
# On Windows store, could be "vs2017", "vs2015", "auto".
# On Android, could be "make", "auto".
# On Linux, could be "make", "auto".
# On macOS, could be "xcode", "auto".
# On iOS, could be "xcode", "auto".
project = "auto"
# Compiler name.
# On Windows desktop, could be "vc141", "vc140", "clangc2", "mingw", "auto".
# On Windows store, could be "vc141", "vc140", "auto".
# On Android, could be "clang", "auto".
# On Linux, could be "gcc", "auto".
# On macOS, could be "clang", "auto".
# On iOS, could be "clang", "auto".
compiler = "auto"
# Target CPU architecture.
# On Windows desktop, could be "x86", "x64".
# On Windows store, could be "arm", "x86", "x64".
# On Android, cound be "armeabi-v7a", "arm64-v8a", "x86", "x86_64".
# On Linux, could be "x86", "x64".
# On macOS, could be "x64".
# On iOS, could be "arm", "x86".
arch = ("x64", )
# Configuration. Could be "Debug", "Release", "MinSizeRel", "RelWithDebInfo".
config = ("Debug", "RelWithDebInfo")
# Target platform for cross compiling.
# On Windows desktop, could be "auto".
# On Windows store, could be "win_store 10.0".
# On Android, cound be "android 5.1", "android 6.0", "android 7.0", "android 7.1".
# On Linux, could be "auto".
# On macOS, could be "auto".
# On iOS, could be "ios".
target = "auto"
# A name for offline FXML compiling. Could be one of "d3d_11_0", "gles_3_0", "gles_3_1", "gles_3_2", or "auto".
shader_platform_name = "auto"