jME-TTF is a TrueType rendering system for jMonkeyEngine. With this library, you can render text styles loaded directly from a TrueType font (.ttf) file at runtime. Shapes from the file are written to a dynamically sized texture atlas and then rendered using a series of quads that display individual characters. When presented with a text string to display, jME-TTF scans the string to see if any characters are missing from the atlas, and if so it adds them, expanding the atlas texture as necessary.
In addition to that you can opt to render scalable text styled from a true type font file in your 3D or 2D scenes. jME-TTF can triangulate a mesh from the glyph outline of each requested character, caching new glyph meshes, and apply a material that interpolates curved sections of the glyph's contours using quadratic bezier formulas. The result is a text that can scale without pixelization and is fully compatible with modern GPU anti-aliasing methods.
jME-TTF provides a variety of conveniences such as getting the width of a line of text in pixels or world units, the line height, visual heights, scaling and kerning, you can even get a texture displaying blurred text. Formatting options such as vertical/horizontal alignment and text wrapping are also available.
jME-TTF supports outlined text and also assigns several UV layers that can be taken advantage of in your own custom shaders to create a wide variety of different effects.
jME-TTF depends upon Google's Sfntly library available at https://github.com/rillig/sfntly
You can find more about jME-TTF including usage documentation at http://1337atr.weebly.com/jttf.html