From 1cd4c9f06616ebd1862900b777158b1cd4d00b40 Mon Sep 17 00:00:00 2001 From: stephengold Date: Thu, 8 Aug 2024 22:33:49 +0000 Subject: [PATCH] deploy: dbc9db268da67aee6874055c49db3b4213f17e08 --- .../com/jme3/bullet/CollisionSpace.html | 2 +- .../collision/PhysicsCollisionObject.html | 12 +++---- .../shapes/CapsuleCollisionShape.html | 2 +- .../collision/shapes/CollisionShape.html | 4 +-- .../shapes/CompoundCollisionShape.html | 26 +++++++------- .../shapes/CylinderCollisionShape.html | 13 +++---- .../shapes/HeightfieldCollisionShape.html | 8 ++--- .../collision/shapes/HullCollisionShape.html | 8 ++--- .../com/jme3/bullet/objects/PhysicsBody.html | 8 ++--- .../jme3/bullet/objects/PhysicsRigidBody.html | 34 +++++++++--------- javadoc/master/index-all.html | 28 +++++++-------- sitemap.xml | 36 +++++++++---------- 12 files changed, 91 insertions(+), 90 deletions(-) diff --git a/javadoc/master/com/jme3/bullet/CollisionSpace.html b/javadoc/master/com/jme3/bullet/CollisionSpace.html index f66ef18b8..a8d834808 100644 --- a/javadoc/master/com/jme3/bullet/CollisionSpace.html +++ b/javadoc/master/com/jme3/bullet/CollisionSpace.html @@ -621,7 +621,7 @@

countSolvers

destroy

public void destroy()
-
Remove all collision objects and physics joints.
+
Remove all collision objects and physics joints. Meant to be overridden.
  • diff --git a/javadoc/master/com/jme3/bullet/collision/PhysicsCollisionObject.html b/javadoc/master/com/jme3/bullet/collision/PhysicsCollisionObject.html index 06d6f57c6..931ad2291 100644 --- a/javadoc/master/com/jme3/bullet/collision/PhysicsCollisionObject.html +++ b/javadoc/master/com/jme3/bullet/collision/PhysicsCollisionObject.html @@ -423,12 +423,12 @@

    Method Summary

    com.jme3.math.Vector3f
    getPhysicsLocation(com.jme3.math.Vector3f storeResult)
    -
    Copy the location of the collision object's center to a Vector3f.
    +
    Locate the collision object's center.
    com.simsilica.mathd.Vec3d
    getPhysicsLocationDp(com.simsilica.mathd.Vec3d storeResult)
    -
    Copy the location of the collision object's center to a Vec3d.
    +
    Locate the collision object's center in double precision.
    com.jme3.math.Quaternion
    getPhysicsRotation(com.jme3.math.Quaternion storeResult)
    @@ -455,7 +455,7 @@

    Method Summary

    float
    -
    Return this object's restitution (bounciness) (native field: +
    Return the collision object's restitution (bounciness) (native field: m_restitution).
    float
    @@ -1466,7 +1466,7 @@

    getPhysicsLocation

    getPhysicsLocation

    public com.jme3.math.Vector3f getPhysicsLocation(com.jme3.math.Vector3f storeResult)
    -
    Copy the location of the collision object's center to a Vector3f.
    +
    Locate the collision object's center.
    Parameters:
    storeResult - storage for the result (modified if not null)
    @@ -1480,7 +1480,7 @@

    getPhysicsLocation

    getPhysicsLocationDp

    public com.simsilica.mathd.Vec3d getPhysicsLocationDp(com.simsilica.mathd.Vec3d storeResult)
    -
    Copy the location of the collision object's center to a Vec3d.
    +
    Locate the collision object's center in double precision.
    Parameters:
    storeResult - storage for the result (modified if not null)
    @@ -1552,7 +1552,7 @@

    getPhysicsRotationMatrixDp

    getRestitution

    public float getRestitution()
    -
    Return this object's restitution (bounciness) (native field: +
    Return the collision object's restitution (bounciness) (native field: m_restitution).

    Restitution doesn't affect a PhysicsCharacter or PhysicsGhostObject.

    diff --git a/javadoc/master/com/jme3/bullet/collision/shapes/CapsuleCollisionShape.html b/javadoc/master/com/jme3/bullet/collision/shapes/CapsuleCollisionShape.html index 4765c7ce8..4ff486d55 100644 --- a/javadoc/master/com/jme3/bullet/collision/shapes/CapsuleCollisionShape.html +++ b/javadoc/master/com/jme3/bullet/collision/shapes/CapsuleCollisionShape.html @@ -313,7 +313,7 @@

    CapsuleCollisionShape

    height - the desired height of the cylindrical portion (in shape units, ≥0)
    axisIndex - which local axis to use for the height: 0→X, - 1→Y, 2→Z
    + 1→Y, 2→Z (default=1)
  • diff --git a/javadoc/master/com/jme3/bullet/collision/shapes/CollisionShape.html b/javadoc/master/com/jme3/bullet/collision/shapes/CollisionShape.html index 6d617a1de..344842a07 100644 --- a/javadoc/master/com/jme3/bullet/collision/shapes/CollisionShape.html +++ b/javadoc/master/com/jme3/bullet/collision/shapes/CollisionShape.html @@ -221,7 +221,7 @@

    Method Summary

    float
    getMargin()
    -
    Return the collision margin for this shape.
    +
    Return the (copied) collision margin of the shape.
    com.jme3.math.Vector3f
    getScale(com.jme3.math.Vector3f storeResult)
    @@ -565,7 +565,7 @@

    getDefaultMargin

    getMargin

    public float getMargin()
    -
    Return the collision margin for this shape.
    +
    Return the (copied) collision margin of the shape.
    Returns:
    the margin thickness (in physics-space units, ≥0)
    diff --git a/javadoc/master/com/jme3/bullet/collision/shapes/CompoundCollisionShape.html b/javadoc/master/com/jme3/bullet/collision/shapes/CompoundCollisionShape.html index 3a1597e4b..08af01c24 100644 --- a/javadoc/master/com/jme3/bullet/collision/shapes/CompoundCollisionShape.html +++ b/javadoc/master/com/jme3/bullet/collision/shapes/CompoundCollisionShape.html @@ -254,7 +254,7 @@

    Method Summary

    void
    -
    Remove a child CollisionShape from this shape.
    +
    Purge all references to the specified child shape from this shape.
    void
    rotate(com.jme3.math.Matrix3f rotation)
    @@ -380,35 +380,35 @@

    addChildShape

  • -
    +

    addChildShape

    public void addChildShape(CollisionShape childShape, - com.jme3.math.Vector3f offset)
    + float offsetX, + float offsetY, + float offsetZ)
    Add a child shape with the specified local translation.
    Parameters:
    childShape - the child shape to add (not null, not a compound shape, alias created)
    -
    offset - the local coordinates of the child shape's origin (not - null, unaffected)
    +
    offsetX - the local X coordinate of the child shape's origin
    +
    offsetY - the local Y coordinate of the child shape's origin
    +
    offsetZ - the local Z coordinate of the child shape's origin
  • -
    +

    addChildShape

    public void addChildShape(CollisionShape childShape, - float offsetX, - float offsetY, - float offsetZ)
    + com.jme3.math.Vector3f offset)
    Add a child shape with the specified local translation.
    Parameters:
    childShape - the child shape to add (not null, not a compound shape, alias created)
    -
    offsetX - the local X coordinate of the child shape's origin
    -
    offsetY - the local Y coordinate of the child shape's origin
    -
    offsetZ - the local Z coordinate of the child shape's origin
    +
    offset - the local coordinates of the child shape's origin (not + null, unaffected)
  • @@ -557,7 +557,7 @@

    principalAxes

    removeChildShape

    public void removeChildShape(CollisionShape childShape)
    -
    Remove a child CollisionShape from this shape.
    +
    Purge all references to the specified child shape from this shape.
    Parameters:
    childShape - the collision shape to remove (not null)
    diff --git a/javadoc/master/com/jme3/bullet/collision/shapes/CylinderCollisionShape.html b/javadoc/master/com/jme3/bullet/collision/shapes/CylinderCollisionShape.html index 1e777832b..b5074da55 100644 --- a/javadoc/master/com/jme3/bullet/collision/shapes/CylinderCollisionShape.html +++ b/javadoc/master/com/jme3/bullet/collision/shapes/CylinderCollisionShape.html @@ -148,7 +148,7 @@

    Constructor Summary

    CylinderCollisionShape(com.jme3.math.Vector3f halfExtents, int axisIndex)
    -
    Instantiate a cylinder shape around the specified axis.
    +
    Instantiate a cylinder shape around the specified main (height) axis.
     
    CylinderCollisionShape(FloatBuffer buffer, @@ -285,8 +285,8 @@

    CylinderCollisionShape

    Instantiate a cylinder shape around the specified main (height) axis.
    Parameters:
    -
    radius - the desired unscaled radius (≥0)
    -
    height - the desired unscaled height (≥0)
    +
    radius - the desired unscaled radius (in shape units, ≥0)
    +
    height - the desired unscaled height (in shape units, ≥0)
    axisIndex - which local axis to use for the height: 0→X, 1→Y, 2→Z (default=2)
    @@ -331,13 +331,13 @@

    CylinderCollisionShape

    CylinderCollisionShape

    public CylinderCollisionShape(com.jme3.math.Vector3f halfExtents, int axisIndex)
    -
    Instantiate a cylinder shape around the specified axis.
    +
    Instantiate a cylinder shape around the specified main (height) axis.
    Parameters:
    halfExtents - the desired unscaled half extents (not null, no negative component, unaffected)
    axisIndex - which local axis to use for the height: 0→X, - 1→Y, 2→Z
    + 1→Y, 2→Z (default=2)
    @@ -401,7 +401,8 @@

    unscaledVolume

    canScale

    public boolean canScale(com.jme3.math.Vector3f scale)
    Test whether the specified scale factors can be applied to this shape. - For cylinder shapes, radial scaling must be uniform.
    + For cylinder shapes, radial scaling must be uniform. The shape is + unaffected.
    Overrides:
    canScale in class CollisionShape
    diff --git a/javadoc/master/com/jme3/bullet/collision/shapes/HeightfieldCollisionShape.html b/javadoc/master/com/jme3/bullet/collision/shapes/HeightfieldCollisionShape.html index 82e5ae382..4003194f3 100644 --- a/javadoc/master/com/jme3/bullet/collision/shapes/HeightfieldCollisionShape.html +++ b/javadoc/master/com/jme3/bullet/collision/shapes/HeightfieldCollisionShape.html @@ -134,7 +134,7 @@

    Constructor Summary

     
    HeightfieldCollisionShape(float[] heightmap)
    -
    Instantiate a square shape for the specified height map.
    +
    Instantiate a square shape for the specified array of heights.
     
    HeightfieldCollisionShape(float[] heightmap, @@ -196,7 +196,7 @@

    Method Summary

    int
    -
    Count how many data points are in the heightfield.
    +
    Count how many heights are in the heightfield.
    int
    @@ -274,7 +274,7 @@

    HeightfieldCollisionShape

    HeightfieldCollisionShape

    public HeightfieldCollisionShape(float[] heightmap)
    -
    Instantiate a square shape for the specified height map.
    +
    Instantiate a square shape for the specified array of heights.
    Parameters:
    heightmap - (not null, length≥4, length a perfect square, @@ -379,7 +379,7 @@

    countColumns

    countMeshVertices

    public int countMeshVertices()
    -
    Count how many data points are in the heightfield.
    +
    Count how many heights are in the heightfield.
    Returns:
    the count (≥4)
    diff --git a/javadoc/master/com/jme3/bullet/collision/shapes/HullCollisionShape.html b/javadoc/master/com/jme3/bullet/collision/shapes/HullCollisionShape.html index adb61395a..1a4731eb4 100644 --- a/javadoc/master/com/jme3/bullet/collision/shapes/HullCollisionShape.html +++ b/javadoc/master/com/jme3/bullet/collision/shapes/HullCollisionShape.html @@ -135,12 +135,12 @@

    Constructor Summary

     
    HullCollisionShape(float... points)
    -
    Instantiate a shape based on an array containing coordinates.
    +
    Instantiate a shape based on the specified array of coordinates.
     
    HullCollisionShape(com.jme3.math.Vector3f... locations)
    -
    Instantiate a shape based on an array of locations.
    +
    Instantiate a shape based on the specified array of locations.
     
    HullCollisionShape(com.jme3.scene.Mesh... meshes)
    @@ -318,7 +318,7 @@

    HullCollisionShape

    HullCollisionShape

    public HullCollisionShape(float... points)
    -
    Instantiate a shape based on an array containing coordinates. For best +
    Instantiate a shape based on the specified array of coordinates. For best performance and stability, the convex hull should have no more than 100 vertices.
    @@ -371,7 +371,7 @@

    HullCollisionShape

    HullCollisionShape

    public HullCollisionShape(com.jme3.math.Vector3f... locations)
    -
    Instantiate a shape based on an array of locations. For best performance +
    Instantiate a shape based on the specified array of locations. For best performance and stability, the convex hull should have no more than 100 vertices.
    Parameters:
    diff --git a/javadoc/master/com/jme3/bullet/objects/PhysicsBody.html b/javadoc/master/com/jme3/bullet/objects/PhysicsBody.html index b7da6d70e..9e7a7ac1c 100644 --- a/javadoc/master/com/jme3/bullet/objects/PhysicsBody.html +++ b/javadoc/master/com/jme3/bullet/objects/PhysicsBody.html @@ -186,7 +186,7 @@

    Method Summary

    static boolean
    -
    Test the global deactivation enabled flag.
    +
    Test the global deactivation enable flag.
    @@ -212,7 +212,7 @@

    Method Summary

    static void
    setDeactivationEnabled(boolean newSetting)
    -
    Alter the global deactivation enabled flag.
    +
    Alter the global deactivation enable flag.
    abstract void
    setGravity(com.jme3.math.Vector3f acceleration)
    @@ -376,7 +376,7 @@

    getMass

    isDeactivationEnabled

    public static boolean isDeactivationEnabled()
    -
    Test the global deactivation enabled flag.
    +
    Test the global deactivation enable flag.
    Returns:
    true if deactivation is enabled, otherwise false
    @@ -443,7 +443,7 @@

    setDeactivationDeadline

    setDeactivationEnabled

    public static void setDeactivationEnabled(boolean newSetting)
    -
    Alter the global deactivation enabled flag.
    +
    Alter the global deactivation enable flag.
    Parameters:
    newSetting - true to enable deactivation, false to disable it diff --git a/javadoc/master/com/jme3/bullet/objects/PhysicsRigidBody.html b/javadoc/master/com/jme3/bullet/objects/PhysicsRigidBody.html index d414e8709..5a8d1c6aa 100644 --- a/javadoc/master/com/jme3/bullet/objects/PhysicsRigidBody.html +++ b/javadoc/master/com/jme3/bullet/objects/PhysicsRigidBody.html @@ -181,7 +181,7 @@

    Method Summary

    void
    applyCentralImpulse(com.jme3.math.Vector3f impulse)
    -
    Apply a central impulse to the body.
    +
    Apply an impulse to the body's center of mass.
    void
    applyForce(com.jme3.math.Vector3f force, @@ -193,7 +193,7 @@

    Method Summary

    applyImpulse(com.jme3.math.Vector3f impulse, com.jme3.math.Vector3f offset)
    -
    Apply an impulse to the body.
    +
    Apply an off-center impulse to the body.
    void
    applyTorque(com.jme3.math.Vector3f torque)
    @@ -656,8 +656,8 @@

    applyCentralForce

    applyCentralImpulse(com.jme3.math.Vector3f).
    Parameters:
    -
    force - the force vector (mass times physics-space units per second - squared in physics-space coordinates, not null, unaffected)
    +
    force - the force vector (mass times distance per second squared in + physics-space coordinates, not null, finite, unaffected)
    @@ -665,11 +665,11 @@

    applyCentralForce

    applyCentralImpulse

    public void applyCentralImpulse(com.jme3.math.Vector3f impulse)
    -
    Apply a central impulse to the body.
    +
    Apply an impulse to the body's center of mass.
    Parameters:
    -
    impulse - the impulse vector (mass times physics-space units per - second in physics-space coordinates, not null, unaffected)
    +
    impulse - the impulse vector (mass times distance per second in + physics-space coordinates, not null, unaffected)
    @@ -685,10 +685,10 @@

    applyForce

    applyImpulse(com.jme3.math.Vector3f, com.jme3.math.Vector3f).
    Parameters:
    -
    force - the force vector (mass times physics-space units per second - squared in physics-space coordinates, not null, unaffected)
    +
    force - the force vector (mass times distance per second squared in + physics-space coordinates, not null, finite, unaffected)
    offset - the location to apply the force (relative to the body's - center in physics-space coordinates, not null, unaffected)
    + center in physics-space coordinates, not null, finite, unaffected)
    @@ -697,13 +697,13 @@

    applyForce

    applyImpulse

    public void applyImpulse(com.jme3.math.Vector3f impulse, com.jme3.math.Vector3f offset)
    -
    Apply an impulse to the body.
    +
    Apply an off-center impulse to the body.
    Parameters:
    -
    impulse - the impulse vector (mass times physics-space units per - second in physics-space coordinates, not null, unaffected)
    -
    offset - the location to apply the impulse (relative to the body's - center in physics-space coordinates, not null, unaffected)
    +
    impulse - the impulse vector (mass times distance per second in + physics-space coordinates, not null, unaffected)
    +
    offset - where to apply the impulse (relative to the body's center + of mass in physics-space coordinates, not null, unaffected)
    @@ -718,8 +718,8 @@

    applyTorque

    applyTorqueImpulse(com.jme3.math.Vector3f).
    Parameters:
    -
    torque - the torque vector (mass times physics-space units squared - per second squared in physics-space coordinates, not null, unaffected)
    +
    torque - the torque vector (mass times distance squared per second + squared in physics-space coordinates, not null, finite, unaffected)
    diff --git a/javadoc/master/index-all.html b/javadoc/master/index-all.html index 4f0ee93a4..68ced7b71 100644 --- a/javadoc/master/index-all.html +++ b/javadoc/master/index-all.html @@ -511,7 +511,7 @@

    A

    applyCentralImpulse(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
    -
    Apply a central impulse to the body.
    +
    Apply an impulse to the body's center of mass.
    applyEngineForce(VehicleWheel, float) - Method in class com.jme3.bullet.objects.infos.VehicleController
    @@ -531,7 +531,7 @@

    A

    applyImpulse(Vector3f, Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
    -
    Apply an impulse to the body.
    +
    Apply an off-center impulse to the body.
    applyPhysicsTransform(Vector3f, Quaternion) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
    @@ -2662,7 +2662,7 @@

    C

    countMeshVertices() - Method in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
    -
    Count how many data points are in the heightfield.
    +
    Count how many heights are in the heightfield.
    countMeshVertices() - Method in class com.jme3.bullet.collision.shapes.HullCollisionShape
    @@ -2992,7 +2992,7 @@

    C

    CylinderCollisionShape(Vector3f, int) - Constructor for class com.jme3.bullet.collision.shapes.CylinderCollisionShape
    -
    Instantiate a cylinder shape around the specified axis.
    +
    Instantiate a cylinder shape around the specified main (height) axis.
    CylinderCollisionShape(FloatBuffer, int, int, int) - Constructor for class com.jme3.bullet.collision.shapes.CylinderCollisionShape
    @@ -4935,7 +4935,7 @@

    G

    getMargin() - Method in class com.jme3.bullet.collision.shapes.CollisionShape
    -
    Return the collision margin for this shape.
    +
    Return the (copied) collision margin of the shape.
    getMargin() - Method in class com.jme3.bullet.collision.shapes.MinkowskiSum
    @@ -5256,7 +5256,7 @@

    G

    getPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
    -
    Copy the location of the collision object's center to a Vector3f.
    +
    Locate the collision object's center.
    getPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsSoftBody
    @@ -5264,7 +5264,7 @@

    G

    getPhysicsLocationDp(Vec3d) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
    -
    Copy the location of the collision object's center to a Vec3d.
    +
    Locate the collision object's center in double precision.
    getPhysicsLocationDp(Vec3d) - Method in class com.jme3.bullet.objects.PhysicsSoftBody
    @@ -5453,7 +5453,7 @@

    G

    getRestitution() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
    -
    Return this object's restitution (bounciness) (native field: +
    Return the collision object's restitution (bounciness) (native field: m_restitution).
    getRestitution() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
    @@ -6160,7 +6160,7 @@

    H

    HeightfieldCollisionShape(float[]) - Constructor for class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
    -
    Instantiate a square shape for the specified height map.
    +
    Instantiate a square shape for the specified array of heights.
    HeightfieldCollisionShape(float[], Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
    @@ -6214,11 +6214,11 @@

    H

    HullCollisionShape(float...) - Constructor for class com.jme3.bullet.collision.shapes.HullCollisionShape
    -
    Instantiate a shape based on an array containing coordinates.
    +
    Instantiate a shape based on the specified array of coordinates.
    HullCollisionShape(Vector3f...) - Constructor for class com.jme3.bullet.collision.shapes.HullCollisionShape
    -
    Instantiate a shape based on an array of locations.
    +
    Instantiate a shape based on the specified array of locations.
    HullCollisionShape(Mesh...) - Constructor for class com.jme3.bullet.collision.shapes.HullCollisionShape
    @@ -6515,7 +6515,7 @@

    I

    isDeactivationEnabled() - Static method in class com.jme3.bullet.objects.PhysicsBody
    -
    Test the global deactivation enabled flag.
    +
    Test the global deactivation enable flag.
    isDebug() - Static method in class com.jme3.bullet.util.NativeLibrary
    @@ -9608,7 +9608,7 @@

    R

    removeChildShape(CollisionShape) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
    -
    Remove a child CollisionShape from this shape.
    +
    Purge all references to the specified child shape from this shape.
    removeCollideWithGroup(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
    @@ -10572,7 +10572,7 @@

    S

    setDeactivationEnabled(boolean) - Static method in class com.jme3.bullet.objects.PhysicsBody
    -
    Alter the global deactivation enabled flag.
    +
    Alter the global deactivation enable flag.
    setDeactivationTime(float) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
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