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You can set a planar joint for the mobile base and revolute joints at the wheels, then apply the wheel task from PlaCo. There is a full example in omniwheel.mp4PlaCo builds upon Pinocchio but it is a separate project. If you have questions about it, you can ask them in the PlaCo issue tracker. |
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hello,my model is mobile manipulator,as shown in the following picture.
![image](https://private-user-images.githubusercontent.com/64388319/320332843-5b0dc166-58ca-43a6-bf42-6587c2d9048b.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk0ODMzNjMsIm5iZiI6MTczOTQ4MzA2MywicGF0aCI6Ii82NDM4ODMxOS8zMjAzMzI4NDMtNWIwZGMxNjYtNThjYS00M2E2LWJmNDItNjU4N2MyZDkwNDhiLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTMlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEzVDIxNDQyM1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTQ0Y2YyNmVkOTk0ZWVmMWE4NjgwMTg2ZWJlOThiNmE4YjU3MWY2ZDk3MTNhNjBiODc3ZmZlYjkyMWJmNjc3NjUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.nC5rzrcpmkIUdRxKwMBoIxmv-vpN4bIfChlPsqNBVDs)
I know that there is a planar joint type in pinocchio, but during simulation, I would like the wheels to move realistically. Should I build four wheels as rotating joints, or treat them as a whole and use plannar joints directly?
thanks
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