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main.lua
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virtual_height = 1000
virtual_width = 1000
local canvas
canvasOffsetX = 0
canvasOffsetY = 0
require("utils.game_manager")
function draw_canvas()
local windowWidth, windowHeight = love.graphics.getDimensions()
local scale = math.min(windowWidth / virtual_width, windowHeight / virtual_height)
canvasOffsetX = (windowWidth - virtual_width * scale) / 2
canvasOffsetY = (windowHeight - virtual_height * scale) / 2
love.graphics.draw(canvas, canvasOffsetX, canvasOffsetY, 0, scale, scale)
end
function love.load()
love.window.setTitle("Space Shooter")
love.window.setMode(800, 600, { resizable = true, vsync = 0, minwidth = 400, minheight = 3 })
love.window.maximize()
game_manager:load()
canvas = love.graphics.newCanvas(virtual_width, virtual_height)
end
function love.update(dt)
game_manager:update(dt)
-- require("debug_lib.lovebird").update()
end
function love.draw()
love.graphics.clear(0.13, 0.13, 0.13, 1)
love.graphics.setCanvas(canvas)
love.graphics.clear(0, 0, 0, 1)
game_manager:draw()
love.graphics.setCanvas()
draw_canvas()
end
function love.keypressed(key)
game_manager:keypressed(key)
end