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Copy pathMixerRouting.tish
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144 lines (136 loc) · 3.28 KB
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// Actor lanes for mixer grouping + routing: track → actor bus → master.
import { ensureCoDjMeta } from '../codj/CoDjMeta.tish'
export fn channelActorLane(ch, project) {
if (ch.actorLane && String(ch.actorLane) !== "") {
return String(ch.actorLane)
}
ensureCoDjMeta(project)
let meta = project.coDjMeta.tracks[ch.id]
let owner = meta && meta.ownerActorId ? String(meta.ownerActorId) : "human"
// Deck A = "local" = the ROOM HOST's tracks (the source of truth), so every viewer sees the real
// host on Deck A; Deck B = every other contributor (you-as-follower + agents). When solo or when
// YOU are the host, your locally-authored ("human") tracks are the host lane.
let host = project.coDjHostActorId ? String(project.coDjHostActorId) : null
if (host === null) {
return owner === "human" ? "local" : owner
}
if (owner === host) {
return "local"
}
if (owner === "human") {
return project.coDjIsHost === true ? "local" : "self"
}
return owner
}
export fn collectActorLanes(project) {
let out = []
let seen = {}
let i = 0
while (i < project.channels.length) {
let lane = channelActorLane(project.channels[i], project)
if (!seen[lane]) {
seen[lane] = true
out.push(lane)
}
i = i + 1
}
if (out.length === 0) {
out.push("local")
}
return out
}
fn defaultActorMixEntry() {
return {
gain: 1,
mute: false,
solo: false,
eqLo: 0,
eqMid: 0,
eqHi: 0
}
}
export fn ensureActorMixerEntries(project) {
if (!project.actorMixer) {
project.actorMixer = {}
}
let lanes = collectActorLanes(project)
let li = 0
while (li < lanes.length) {
let L = lanes[li]
if (!project.actorMixer[L]) {
project.actorMixer[L] = defaultActorMixEntry()
} else {
let a = project.actorMixer[L]
if (a.gain === null) {
a.gain = 1
}
if (a.mute === null) {
a.mute = false
}
if (a.solo === null) {
a.solo = false
}
if (a.eqLo === null) {
a.eqLo = 0
}
if (a.eqMid === null) {
a.eqMid = 0
}
if (a.eqHi === null) {
a.eqHi = 0
}
}
li = li + 1
}
}
export fn ensureMasterMixer(project) {
if (!project.masterMixer) {
project.masterMixer = { eqLo: 0, eqMid: 0, eqHi: 0, compEnabled: true, reverbEnabled: true }
} else {
let m = project.masterMixer
if (m.eqLo === null) {
m.eqLo = 0
}
if (m.eqMid === null) {
m.eqMid = 0
}
if (m.eqHi === null) {
m.eqHi = 0
}
// Master glue compressor + shared reverb send bus are on by default; these toggle them.
if (m.compEnabled === null) {
m.compEnabled = true
}
if (m.reverbEnabled === null) {
m.reverbEnabled = true
}
}
}
export fn anyActorSolo(project) {
if (!project.actorMixer) {
return false
}
let keys = Object.keys(project.actorMixer)
let i = 0
while (i < keys.length) {
let row = project.actorMixer[keys[i]]
if (row && row.solo) {
return true
}
i = i + 1
}
return false
}
export fn actorLaneAudible(project, lane) {
if (!project.actorMixer || !project.actorMixer[lane]) {
return true
}
let am = project.actorMixer[lane]
if (am.mute) {
return false
}
if (anyActorSolo(project)) {
return am.solo
}
return true
}