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Copy pathSnake Game.cpp
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Snake Game.cpp
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#include<iostream>
#include<conio.h>
#include<windows.h>
using namespace std;
bool gameOver;
const int width = 20, height = 20;
int x, y,//head pos
fruitX, fruitY,
score;
int tailX[100], tailY[100], nTail;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
void setup() {
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void draw() {
system("cls");//clear screan
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++)
{
if (j == 0)cout << "#";
if (i == y && j == x)
cout << "o";
else if (i == fruitY && j == fruitX)
cout << "F";
else {
bool print = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << 'o'; print = true;
}
}
if (!print)cout << " ";
}
if (j == width - 1)
cout << "#";
}
cout << endl;
}
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
cout << "Score: " << score << endl;
}
void input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT; break;
case 'w':
dir = UP; break;
case 's':
dir = DOWN; break;
case 'x':
gameOver = true; break;
}
}
}
void logic() {
int prevX = tailX[0], prevY = tailY[0],
prev2x, prev2y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2x = tailX[i];
prev2y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2x;
prevY = prev2y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++; break;
case UP:
y--; break;
case DOWN:
y++; break;
default:
break;
}
if (x >= width)
x = 0;
else if (x < 0)
x = width - 1;
if (y >= height)
y = 0;
else if (y < 0)
y = height - 1;
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)gameOver = true;
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
int main() {
setup();
while (!gameOver) {
draw();
input();
logic();
Sleep(10);
}
}