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Looks like when this was added it didn't use the existing TempString variable like the others and can to save on allocating another block of memory. Should be a quick fix for anyone who wants to tackle it
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp
Lines 225 to 227 in ecb3f00
| WCHAR tempString[256]; | |
| swprintf(tempString, 256, L"FOV: %d", fovValue); | |
| m_sliderFOV.setLabel(tempString); |
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enhancementNew feature or requestNew feature or request