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Compile Instructions

Visual Studio (.sln)

  1. Open MinecraftConsoles.sln in Visual Studio 2022.
  2. Set Startup Project:
    • Client: Minecraft.Client
    • Dedicated server: Minecraft.Server
  3. Select configuration:
    • Debug (recommended), or
    • Release
  4. Select platform: Windows64.
  5. Build and run:
    • Build > Build Solution (or Ctrl+Shift+B)
    • Start debugging with F5.

Dedicated server debug arguments

  • Default debugger arguments for Minecraft.Server:
    • -port 25565 -bind 0.0.0.0 -name DedicatedServer
  • You can override arguments in:
    • Project Properties > Debugging > Command Arguments
  • Minecraft.Server post-build copies only the dedicated-server asset set:
    • Common/Media/MediaWindows64.arc
    • Common/res
    • Windows64/GameHDD

CMake (Windows x64)

Configure (use your VS Community instance explicitly):

cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community"

Build Debug:

cmake --build build --config Debug --target MinecraftClient

Build Release:

cmake --build build --config Release --target MinecraftClient

Build Dedicated Server (Debug):

cmake --build build --config Debug --target MinecraftServer

Build Dedicated Server (Release):

cmake --build build --config Release --target MinecraftServer

Run executable:

cd .\build\Debug
.\MinecraftClient.exe

Run dedicated server:

cd .\build\Debug
.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer

Notes:

  • The CMake build is Windows-only and x64-only.
  • Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
  • Post-build asset copy is automatic for MinecraftClient in CMake (Debug and Release variants).
  • The game relies on relative paths (for example Common\Media\...), so launching from the output directory is required.