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Would it be possible to have an attribute ( called "Explosion Influence" ) that deforms the mesh exactly the same way wind does, but for a brief period of time when an explosion instance is detected? ( obviously blowing the mesh in the opposite direction to where the explosion is ).
Btw I love SB2 and you've done a great job with it so far :)
Keep up the good work.
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enhancementNew feature or requestNew feature or request