Mac version? #3
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Is there any possibility that you create a Mac version? thanks |
Replies: 2 comments
Actually, yes. I'm technically working on it last couple days, but the hard bit is that I don't get to test it manually on my own... But yes, there will be a Mac version shortly. |
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v1.2.0 is out and it has the Mac build: https://github.com/skymanbp/autoshade/releases/tag/v1.2.0 (The project is called AutoShade now — same thing, new name.) Two macOS assets, both universal (Apple silicon and Intel in one binary):
Unpack either with Finder, or Two things I'd rather you heard from me than found out in the first minute:
So it's a build a machine says is well-formed, not a build a person says is good. If you do try it, I'd genuinely like to hear what breaks — particularly ⌘Q with unsaved work, the Python sidecars (AI denoise / segmentation), and whether your develop store lands where it should ( Thanks for asking in the first place — it's why this got built. |
v1.2.0 is out and it has the Mac build: https://github.com/skymanbp/autoshade/releases/tag/v1.2.0
(The project is called AutoShade now — same thing, new name.)
Two macOS assets, both universal (Apple silicon and Intel in one binary):
AutoShade-1.2.0-macos-universal.zip— the app. Unzip, dragAutoShade.appto/Applications. The command line lives inside the same bundle atAutoShade.app/Contents/MacOS/autoshade, so this download alone is enough if you want both.AutoShade-1.2.0-macos-cli.zip— the command line on its own, with the Python sidecars beside it, if you don't want a GUI bundle.Unpack either with Finder, or
ditto -x -k <zip> <dir>.Two things I'd rather you heard from me than f…