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Transform2D

A 2×3 matrix representing a 2D transformation.

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Description

A 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of three :ref:`Vector2<class_Vector2>` values: :ref:`x<class_Transform2D_property_x>`, :ref:`y<class_Transform2D_property_y>`, and the :ref:`origin<class_Transform2D_property_origin>`.

For more information, read the "Matrices and transforms" documentation article.

Note

There are notable differences when using this API with C#. See :ref:`doc_c_sharp_differences` for more information.

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Tutorials

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Properties

:ref:`Vector2<class_Vector2>` :ref:`origin<class_Transform2D_property_origin>` Vector2(0, 0)
:ref:`Vector2<class_Vector2>` :ref:`x<class_Transform2D_property_x>` Vector2(1, 0)
:ref:`Vector2<class_Vector2>` :ref:`y<class_Transform2D_property_y>` Vector2(0, 1)
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Constructors

:ref:`Transform2D<class_Transform2D>` :ref:`Transform2D<class_Transform2D_constructor_Transform2D>` ( )
:ref:`Transform2D<class_Transform2D>` :ref:`Transform2D<class_Transform2D_constructor_Transform2D>` ( :ref:`Transform2D<class_Transform2D>` from )
:ref:`Transform2D<class_Transform2D>` :ref:`Transform2D<class_Transform2D_constructor_Transform2D>` ( :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` position )
:ref:`Transform2D<class_Transform2D>` :ref:`Transform2D<class_Transform2D_constructor_Transform2D>` ( :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` scale, :ref:`float<class_float>` skew, :ref:`Vector2<class_Vector2>` position )
:ref:`Transform2D<class_Transform2D>` :ref:`Transform2D<class_Transform2D_constructor_Transform2D>` ( :ref:`Vector2<class_Vector2>` x_axis, :ref:`Vector2<class_Vector2>` y_axis, :ref:`Vector2<class_Vector2>` origin )
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Methods

:ref:`Transform2D<class_Transform2D>` :ref:`affine_inverse<class_Transform2D_method_affine_inverse>` ( ) |const|
:ref:`Vector2<class_Vector2>` :ref:`basis_xform<class_Transform2D_method_basis_xform>` ( :ref:`Vector2<class_Vector2>` v ) |const|
:ref:`Vector2<class_Vector2>` :ref:`basis_xform_inv<class_Transform2D_method_basis_xform_inv>` ( :ref:`Vector2<class_Vector2>` v ) |const|
:ref:`float<class_float>` :ref:`determinant<class_Transform2D_method_determinant>` ( ) |const|
:ref:`Vector2<class_Vector2>` :ref:`get_origin<class_Transform2D_method_get_origin>` ( ) |const|
:ref:`float<class_float>` :ref:`get_rotation<class_Transform2D_method_get_rotation>` ( ) |const|
:ref:`Vector2<class_Vector2>` :ref:`get_scale<class_Transform2D_method_get_scale>` ( ) |const|
:ref:`float<class_float>` :ref:`get_skew<class_Transform2D_method_get_skew>` ( ) |const|
:ref:`Transform2D<class_Transform2D>` :ref:`interpolate_with<class_Transform2D_method_interpolate_with>` ( :ref:`Transform2D<class_Transform2D>` xform, :ref:`float<class_float>` weight ) |const|
:ref:`Transform2D<class_Transform2D>` :ref:`inverse<class_Transform2D_method_inverse>` ( ) |const|
:ref:`bool<class_bool>` :ref:`is_equal_approx<class_Transform2D_method_is_equal_approx>` ( :ref:`Transform2D<class_Transform2D>` xform ) |const|
:ref:`bool<class_bool>` :ref:`is_finite<class_Transform2D_method_is_finite>` ( ) |const|
:ref:`Transform2D<class_Transform2D>` :ref:`looking_at<class_Transform2D_method_looking_at>` ( :ref:`Vector2<class_Vector2>` target=Vector2(0, 0) ) |const|
:ref:`Transform2D<class_Transform2D>` :ref:`orthonormalized<class_Transform2D_method_orthonormalized>` ( ) |const|
:ref:`Transform2D<class_Transform2D>` :ref:`rotated<class_Transform2D_method_rotated>` ( :ref:`float<class_float>` angle ) |const|
:ref:`Transform2D<class_Transform2D>` :ref:`rotated_local<class_Transform2D_method_rotated_local>` ( :ref:`float<class_float>` angle ) |const|
:ref:`Transform2D<class_Transform2D>` :ref:`scaled<class_Transform2D_method_scaled>` ( :ref:`Vector2<class_Vector2>` scale ) |const|
:ref:`Transform2D<class_Transform2D>` :ref:`scaled_local<class_Transform2D_method_scaled_local>` ( :ref:`Vector2<class_Vector2>` scale ) |const|
:ref:`Transform2D<class_Transform2D>` :ref:`translated<class_Transform2D_method_translated>` ( :ref:`Vector2<class_Vector2>` offset ) |const|
:ref:`Transform2D<class_Transform2D>` :ref:`translated_local<class_Transform2D_method_translated_local>` ( :ref:`Vector2<class_Vector2>` offset ) |const|
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Operators

:ref:`bool<class_bool>` :ref:`operator !=<class_Transform2D_operator_neq_Transform2D>` ( :ref:`Transform2D<class_Transform2D>` right )
:ref:`PackedVector2Array<class_PackedVector2Array>` :ref:`operator *<class_Transform2D_operator_mul_PackedVector2Array>` ( :ref:`PackedVector2Array<class_PackedVector2Array>` right )
:ref:`Rect2<class_Rect2>` :ref:`operator *<class_Transform2D_operator_mul_Rect2>` ( :ref:`Rect2<class_Rect2>` right )
:ref:`Transform2D<class_Transform2D>` :ref:`operator *<class_Transform2D_operator_mul_Transform2D>` ( :ref:`Transform2D<class_Transform2D>` right )
:ref:`Vector2<class_Vector2>` :ref:`operator *<class_Transform2D_operator_mul_Vector2>` ( :ref:`Vector2<class_Vector2>` right )
:ref:`Transform2D<class_Transform2D>` :ref:`operator *<class_Transform2D_operator_mul_float>` ( :ref:`float<class_float>` right )
:ref:`Transform2D<class_Transform2D>` :ref:`operator *<class_Transform2D_operator_mul_int>` ( :ref:`int<class_int>` right )
:ref:`bool<class_bool>` :ref:`operator ==<class_Transform2D_operator_eq_Transform2D>` ( :ref:`Transform2D<class_Transform2D>` right )
:ref:`Vector2<class_Vector2>` :ref:`operator []<class_Transform2D_operator_idx_int>` ( :ref:`int<class_int>` index )
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Constants

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IDENTITY = Transform2D(1, 0, 0, 1, 0, 0)

The identity Transform2D with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY<class_Transform2D_constant_IDENTITY>` performs no transformation.

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FLIP_X = Transform2D(-1, 0, 0, 1, 0, 0)

The Transform2D that will flip something along the X axis.

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FLIP_Y = Transform2D(1, 0, 0, -1, 0, 0)

The Transform2D that will flip something along the Y axis.

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Property Descriptions

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:ref:`Vector2<class_Vector2>` origin = Vector2(0, 0)

The origin vector (column 2, the third column). Equivalent to array index 2. The origin vector represents translation.

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:ref:`Vector2<class_Vector2>` x = Vector2(1, 0)

The basis matrix's X vector (column 0). Equivalent to array index 0.

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:ref:`Vector2<class_Vector2>` y = Vector2(0, 1)

The basis matrix's Y vector (column 1). Equivalent to array index 1.

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Constructor Descriptions

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:ref:`Transform2D<class_Transform2D>` Transform2D ( )

Constructs a default-initialized Transform2D set to :ref:`IDENTITY<class_Transform2D_constant_IDENTITY>`.

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:ref:`Transform2D<class_Transform2D>` Transform2D ( :ref:`Transform2D<class_Transform2D>` from )

Constructs a Transform2D as a copy of the given Transform2D.

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:ref:`Transform2D<class_Transform2D>` Transform2D ( :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` position )

Constructs the transform from a given angle (in radians) and position.

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:ref:`Transform2D<class_Transform2D>` Transform2D ( :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` scale, :ref:`float<class_float>` skew, :ref:`Vector2<class_Vector2>` position )

Constructs the transform from a given angle (in radians), scale, skew (in radians) and position.

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:ref:`Transform2D<class_Transform2D>` Transform2D ( :ref:`Vector2<class_Vector2>` x_axis, :ref:`Vector2<class_Vector2>` y_axis, :ref:`Vector2<class_Vector2>` origin )

Constructs the transform from 3 :ref:`Vector2<class_Vector2>` values representing :ref:`x<class_Transform2D_property_x>`, :ref:`y<class_Transform2D_property_y>`, and the :ref:`origin<class_Transform2D_property_origin>` (the three column vectors).

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Method Descriptions

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:ref:`Transform2D<class_Transform2D>` affine_inverse ( ) |const|

Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.

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:ref:`Vector2<class_Vector2>` basis_xform ( :ref:`Vector2<class_Vector2>` v ) |const|

Returns a vector transformed (multiplied) by the basis matrix.

This method does not account for translation (the origin vector).

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:ref:`Vector2<class_Vector2>` basis_xform_inv ( :ref:`Vector2<class_Vector2>` v ) |const|

Returns a vector transformed (multiplied) by the inverse basis matrix.

This method does not account for translation (the origin vector).

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:ref:`float<class_float>` determinant ( ) |const|

Returns the determinant of the basis matrix. If the basis is uniformly scaled, then its determinant equals the square of the scale factor.

A negative determinant means the basis was flipped, so one part of the scale is negative. A zero determinant means the basis isn't invertible, and is usually considered invalid.

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:ref:`Vector2<class_Vector2>` get_origin ( ) |const|

Returns the transform's origin (translation).

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:ref:`float<class_float>` get_rotation ( ) |const|

Returns the transform's rotation (in radians).

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:ref:`Vector2<class_Vector2>` get_scale ( ) |const|

Returns the scale.

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:ref:`float<class_float>` get_skew ( ) |const|

Returns the transform's skew (in radians).

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:ref:`Transform2D<class_Transform2D>` interpolate_with ( :ref:`Transform2D<class_Transform2D>` xform, :ref:`float<class_float>` weight ) |const|

Returns a transform interpolated between this transform and another by a given weight (on the range of 0.0 to 1.0).

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:ref:`Transform2D<class_Transform2D>` inverse ( ) |const|

Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use :ref:`affine_inverse<class_Transform2D_method_affine_inverse>` for transforms with scaling).

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:ref:`bool<class_bool>` is_equal_approx ( :ref:`Transform2D<class_Transform2D>` xform ) |const|

Returns true if this transform and xform are approximately equal, by calling is_equal_approx on each component.

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:ref:`bool<class_bool>` is_finite ( ) |const|

Returns true if this transform is finite, by calling :ref:`@GlobalScope.is_finite<class_@GlobalScope_method_is_finite>` on each component.

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:ref:`Transform2D<class_Transform2D>` looking_at ( :ref:`Vector2<class_Vector2>` target=Vector2(0, 0) ) |const|

Returns a copy of the transform rotated such that the rotated X-axis points towards the target position.

Operations take place in global space.

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:ref:`Transform2D<class_Transform2D>` orthonormalized ( ) |const|

Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).

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:ref:`Transform2D<class_Transform2D>` rotated ( :ref:`float<class_float>` angle ) |const|

Returns a copy of the transform rotated by the given angle (in radians).

This method is an optimized version of multiplying the given transform X with a corresponding rotation transform R from the left, i.e., R * X.

This can be seen as transforming with respect to the global/parent frame.

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:ref:`Transform2D<class_Transform2D>` rotated_local ( :ref:`float<class_float>` angle ) |const|

Returns a copy of the transform rotated by the given angle (in radians).

This method is an optimized version of multiplying the given transform X with a corresponding rotation transform R from the right, i.e., X * R.

This can be seen as transforming with respect to the local frame.

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:ref:`Transform2D<class_Transform2D>` scaled ( :ref:`Vector2<class_Vector2>` scale ) |const|

Returns a copy of the transform scaled by the given scale factor.

This method is an optimized version of multiplying the given transform X with a corresponding scaling transform S from the left, i.e., S * X.

This can be seen as transforming with respect to the global/parent frame.

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:ref:`Transform2D<class_Transform2D>` scaled_local ( :ref:`Vector2<class_Vector2>` scale ) |const|

Returns a copy of the transform scaled by the given scale factor.

This method is an optimized version of multiplying the given transform X with a corresponding scaling transform S from the right, i.e., X * S.

This can be seen as transforming with respect to the local frame.

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:ref:`Transform2D<class_Transform2D>` translated ( :ref:`Vector2<class_Vector2>` offset ) |const|

Returns a copy of the transform translated by the given offset.

This method is an optimized version of multiplying the given transform X with a corresponding translation transform T from the left, i.e., T * X.

This can be seen as transforming with respect to the global/parent frame.

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:ref:`Transform2D<class_Transform2D>` translated_local ( :ref:`Vector2<class_Vector2>` offset ) |const|

Returns a copy of the transform translated by the given offset.

This method is an optimized version of multiplying the given transform X with a corresponding translation transform T from the right, i.e., X * T.

This can be seen as transforming with respect to the local frame.

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Operator Descriptions

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:ref:`bool<class_bool>` operator != ( :ref:`Transform2D<class_Transform2D>` right )

Returns true if the transforms are not equal.

Note: Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Transform2D_method_is_equal_approx>` instead, which is more reliable.

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:ref:`PackedVector2Array<class_PackedVector2Array>` operator * ( :ref:`PackedVector2Array<class_PackedVector2Array>` right )

Transforms (multiplies) each element of the :ref:`Vector2<class_Vector2>` array by the given Transform2D matrix.

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:ref:`Rect2<class_Rect2>` operator * ( :ref:`Rect2<class_Rect2>` right )

Transforms (multiplies) the :ref:`Rect2<class_Rect2>` by the given Transform2D matrix.

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:ref:`Transform2D<class_Transform2D>` operator * ( :ref:`Transform2D<class_Transform2D>` right )

Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent).

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:ref:`Vector2<class_Vector2>` operator * ( :ref:`Vector2<class_Vector2>` right )

Transforms (multiplies) the :ref:`Vector2<class_Vector2>` by the given Transform2D matrix.

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:ref:`Transform2D<class_Transform2D>` operator * ( :ref:`float<class_float>` right )

This operator multiplies all components of the Transform2D, including the origin vector, which scales it uniformly.

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:ref:`Transform2D<class_Transform2D>` operator * ( :ref:`int<class_int>` right )

This operator multiplies all components of the Transform2D, including the origin vector, which scales it uniformly.

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:ref:`bool<class_bool>` operator == ( :ref:`Transform2D<class_Transform2D>` right )

Returns true if the transforms are exactly equal.

Note: Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Transform2D_method_is_equal_approx>` instead, which is more reliable.

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:ref:`Vector2<class_Vector2>` operator [] ( :ref:`int<class_int>` index )

Access transform components using their index. t[0] is equivalent to t.x, t[1] is equivalent to t.y, and t[2] is equivalent to t.origin.