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executable file
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playerClass.cpp
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executable file
·124 lines (100 loc) · 4.55 KB
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#include "playerClass.h"
#include <iostream>
using namespace std;
playerClass::playerClass(string name)
{
playerName = name;
skipStatus = false;
}
const string playerClass::getplayerName()
{
return playerName;
}
const bool playerClass::getStatus()
{
bool status = skipStatus;
if(skipStatus = true)
skipStatus = false;
return status;
}
void playerClass::displayHand()
{
list<unoCard>::iterator card = playerHand.begin();
cout << playerName << "'s Hand:\n";
while(card != playerHand.end())
{
cout << card->getCardNumber() << " " << card->getCardColor() << endl;
card++;
}
}
void playerClass::addCard(unoCard newCard)
{
playerHand.push_front(newCard);
}
bool playerClass::removeCard(unoCard cardToRemove)
{
list<unoCard>::iterator card = findCard(cardToRemove);
bool removed = true;
if(card != playerHand.end())
playerHand.erase(card);
else
removed = false;
return removed;
}
/*Precondition: List exists
Postcondidtion: The players hand has been travered. An iterator has been
returned. Iterator returned whether card was found or not.
*/
list<unoCard>::iterator playerClass::findCard(unoCard cardToFind)
{
list<unoCard>::iterator card = playerHand.begin();
bool found = false;
do
{
if(card->getCardColor() == cardToFind.getCardColor() &&
card->getCardNumber() == cardToFind.getCardNumber())
found = true;
else
card++;
}while(card != playerHand.end() && !found);
return card;
}
int playerClass::getHandSize()
{
return playerHand.size();
}
/*
void displayHand()
{
typename playerClass::iterator card = playerHand.begin()
while(hand != playerHand.end())
{
cout << card << endl;
++hand;
}
}
bool playerClass::iterator::operator !=(const iterator &iter2) const
{
return cardPtr != iter2.cardPtr;
}
iterator playerClass::iterator::operator ++()
{
cardPtr = cardPtr->next;
return *this;
}
ostream& playerClass::iterator::operator<<(ostream &stream, iterator &card)
{
cout << card.cardColor << " " << card.cardNumber << endl;
return stream;
}
iterator playerClass::begin()
{
typename playerClass::iterator iter = head;
return iter;
}
iterator playerClass::end()
{
typename playerClass::iterator iter = 0;
return iter;
}
*/