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states.cpp
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122 lines (108 loc) · 3.77 KB
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//Copyright 2010 Sindre Johansen
//
//This file is part of Gravsim.
//
//Gravsim is free software: you can redistribute it and/or modify
//it under the terms of the GNU General Public License as published by
//the Free Software Foundation, either version 3 of the License, or
//(at your option) any later version.
//Gravsim is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//You should have received a copy of the GNU General Public License
//along with Gravsim. If not, see <http://www.gnu.org/licenses/>.
#include <iostream>
#include <vector>
#include <cmath>
#include "states.h"
#include "SDL.h"
#include "SDL_image.h"
#include "SDL_ttf.h"
//#include "SDL_draw.h"
#include "SDL/SDL_gfxPrimitives.h"
using namespace std;
//PlanetState
PlanetState::PlanetState() {
this->gravConst = 6.67e-11;
this->metersPrPixel = 434564860;
this->gmSecPrRlSec = 5000000;
this->drawing = false;
sunBilde = new Bilde("sun.jpg");
mercuryBilde = new Bilde("mercury.jpg");
venusBilde = new Bilde("venus.jpg");
earthBilde = new Bilde("earth.png");
}
void PlanetState::addPlanet(Planet* planet) {
planets.push_back(planet);
}
void PlanetState::handle_event(SDL_Event* event) {
if ((event->type == SDL_MOUSEBUTTONDOWN) && (event->button.button == SDL_BUTTON_RIGHT)) {
for (vector<Planet*>::iterator iter = planets.begin(); iter != planets.end(); ++iter) {
Planet* planet = (*iter);
if (planet->pointIsIn(event->button.x, event->button.y, this)) {
delete planet;
planets.erase(iter);
break;
}
}
}
if ((event->type == SDL_MOUSEBUTTONDOWN) && (event->button.button == SDL_BUTTON_LEFT)) {
drawStartX = event->button.x;
drawStartY = event->button.y;
drawEndX = drawStartX+1;
drawEndY = drawStartY+1;
drawing = true;
}
if ((event->type == SDL_MOUSEMOTION) && drawing){
drawEndX = event->motion.x;
drawEndY = event->motion.y;
}
if ((event->type == SDL_MOUSEBUTTONUP) && (event->button.button == SDL_BUTTON_LEFT)) {
drawEndX = event->button.x;
drawEndY = event->button.y;
drawing = false;
Planet* planet = new Planet(earthBilde);
planet->setPos(pixelsToMetersX(drawStartX),pixelsToMetersY(drawStartY));
planet->setVel((drawEndX-drawStartX)*100,(drawEndY-drawStartY)*100);
planet->setMasse(5.97e24);
this->addPlanet(planet);
}
if (event->type == SDL_KEYDOWN) {
switch (event->key.keysym.sym){
case SDLK_c: {
for (vector<Planet*>::iterator iter = planets.begin(); iter != planets.end(); ++iter) {
delete (*iter);
}
planets.clear();
}
}
}
}
void PlanetState::logic(int timeDelta) {
timeDelta = timeDelta * this->gmSecPrRlSec;
integrate(planets, gravConst, (double)(timeDelta/1000.0));
}
void PlanetState::render(SDL_Surface* screen){
for (vector<Planet*>::iterator iter = planets.begin(); iter != planets.end(); ++iter) {
(*iter)->render(screen, this);
}
Uint32 c_white = SDL_MapRGB(screen->format, 255,255,255);
if (drawing) {
aalineColor(screen, drawStartX, drawStartY,drawEndX,drawEndY,c_white);
earthBilde->applyTo(screen, drawStartX-32, drawStartY-32);
}
}
//Denne konverterer mellom meter og pixels, og gjør også slik at 0,0 blir midt på skjermen.
int PlanetState::metersToPixelsX(double meters) {
return (int)(((meters/metersPrPixel) + width/2)+0.5);
}
int PlanetState::metersToPixelsY(double meters) {
return (int)(((meters/metersPrPixel) + height/2)+0.5);
}
double PlanetState::pixelsToMetersX(int pixels) {
return (pixels-width/2)*this->metersPrPixel;
}
double PlanetState::pixelsToMetersY(int pixels){
return (pixels-height/2)*this->metersPrPixel;
}