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Only updates elements that have actually changed [FEATURE REQUEST] #45

@shacharoz

Description

@shacharoz

problem
each time i make SYNC command, the entire prefab library is being deleted, and reimported. this is not what "synchronization" means, and its confusing.

potential solution
i would prefer that only the things that have changed, actually will happen.
if an object is moved >> transform will change.
if an object is added or removed >> this will reflect.
if internal structure is changed or image change >> etc

**alternatives **
plugin FigmaImporter is the other "competitor".
you have the advantage since you are creating prefabs etc.

Additional context
1- the huge issue here, is that each time a designer makes a small change on Figma, i am risking to change the entire unity project.
2- code components that depend on the hierarchy are not feasible. i have to use component name to connect various items, etc.

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