If an action is re-binded to a different key at runtime using ApplyBindingOverride(), display prompts should reflect that new action binding change. Currently, they do not. (i.e. If the interact action is re-binded from E to tab, display prompts showing [Player/Interact] still return the E key sprite asset instead of the tab key)
If an action is re-binded to a different key at runtime using ApplyBindingOverride(), display prompts should reflect that new action binding change. Currently, they do not. (i.e. If the interact action is re-binded from E to tab, display prompts showing [Player/Interact] still return the E key sprite asset instead of the tab key)