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FEAT: Support firing event when Bindings Change #1

@AnEmortalKid

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@AnEmortalKid

I recently found this asset after making my own version,

With the onActionChange callback on the InputSystem: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.6/manual/Actions.html#inputsystemonactionchange-callback

It is possible to detect when a binding changes (ex a key is rebound): https://docs.unity3d.com/Packages/com.unity.inputsystem@1.6/api/UnityEngine.InputSystem.InputActionChange.html?q=InputActionChange

And fire the OnActiveDeviceChanged event.

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