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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<meta charset="UTF-8">
<title>Patch 3703</title>
<link href="http://fonts.googleapis.com/css→family=Open+Sans" rel="stylesheet" type="text/css">
<link rel="stylesheet" href="patchnotes.css">
</head>
<body>
<table id="container">
<tbody>
<tr>
<td id="main">
<div id="intro">
<h1>Patch 3703 Beta</h1>
<p>Welcome to the patchnotes for the beta of patch 3703.</p>
<p>The aim of the patch is to allow more unit and upgrade options while also improving the factional balance.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p>-- The Balance Team</p>
</div>
<h2>Land</h2>
<div id="Land" class="card">
<h3><img src="images/mongoose.png"> Mongoose</h3>
<p>The Mongoose gets a long overdue buff in damage and accuracy.</p>
<ul>
<li>MuzzleVelocity: <strike>25</strike> → 35</li>
<li>Muzzle Charge Time: <strike>3</strike> → 2</li>
<li>Gatling Gun Firing Randomness: <strike>0.4</strike> → 0.1</li>
<li>Gatling Gun Damage: <strike>15</strike> → 18</li>
</ul>
<h3><img src="images/asylum.png"> Asylum</h3>
<p>T2 mobile shields are getting a masscost increase in return for an energy maintenance cost decrease. This should allow shields be used more often and with more ease in the T2 stage. Shield overspill is also increased.</p>
<ul>
<li>Mass cost: <strike>144</strike> → 220</li>
<li>Energy maintenance: <strike>75</strike> → 30</li>
<li>Overspill modifier: <strike>0.15</strike> → 0.3</li>
</ul>
<h3><img src="images/parashield.png"> Parashield</h3>
<ul>
<li>Mass cost: <strike>120</strike> → 220</li>
<li>Energy maintenance: <strike>110</strike> → 60</li>
<li>Overspill modifier: <strike>0.15</strike> → 0.3</li>
</ul>
<h3><img src="images/athanah.png"> Athanah</h3>
<ul>
<li>Mass cost: <strike>540</strike> → 900</li>
<li>Energy cost: <strike>4800</strike> → 8000</li>
<li>Buildtime: <strike>3200</strike> → 3600</li>
<li>Shield Recharge Time: <strike>45</strike> → 35</li>
<li>Energy maintenance: <strike>300</strike> → 150</li>
<li>Overspill modifier: <strike>0.15</strike> → 0.3</li>
</ul>
<h3><img src="images/wagner.png"> Wagner</h3>
<p>Amphibious tanks are getting their torpedo damage increased so that the weapon can have some relevance.</p>
<ul>
<li>Torpedo Damage: <strike>6</strike> → 15</li>
</ul>
<h3><img src="images/Cybran_T3_Armored_Assault_Bot.png"> Brick</h3>
<ul>
<li>Torpedo Damage: <strike>4</strike> → 8</li>
</ul>
<h3><img src="images/othuum.png"> Othuum</h3>
<ul>
<li>Torpedo Damage: <strike>10</strike> → 30</li>
</ul>
<h3><img src="images/harb.png"> Harbinger</h3>
<p>The Harbinger can once again shoot while reclaiming.</p>
<h3><img src="images/aeont1maa.png"> T1 Mobile Anti-Air</h3>
<p>Mobile anti-air gets a mass cost increase to prevent it vetting from one bomber kill and Seraphim and UEF also get an HP reduction</p>
All Factions:
<ul>
<li>Mass cost: <strike>50</strike> → 55</li>
</ul>
Seraphim and UEF:
<ul>
<li>Health: <strike>360</strike> → 310</li>
</ul>
<h3><img src="images/ueft3aa.png"> T3 Mobile Anti-Air</h3>
<p>T3 Mobile Anti-Air gets speed and range increases. UEF also gets a damage radius buff to improve its hitting chances.</p>
Aeon:
<ul>
<li>Speed: <strike>2.8</strike> → 3.5</li>
<li>Range: <strike>54</strike> → 64</li>
</ul>
Cybran:
<ul>
<li>Speed: <strike>2.9</strike> → 3.6</li>
<li>Range: <strike>52</strike> → 62</li>
</ul>
UEF:
<ul>
<li>Speed: <strike>2.6</strike> → 3.3</li>
<li>Range: <strike>50</strike> → 60</li>
<li>Damage Radius: <strike>1</strike> → 1.5</li>
</ul>
Seraphim:
<ul>
<li>Speed: <strike>2.7</strike> → 3.4</li>
<li>Range: <strike>48</strike> → 58</li>
</ul>
<h3><img src="images/t3engie.png"> T2/T3 Engineer</h3>
<p>Higher tech engineers get back their old speed so they are a bit more pleasant to use.</p>
T2 Engineer
<ul>
<li>Speed: <strike>1.7</strike> → 1.9</li>
</ul>
T3 Engineer
<ul>
<li>Speed: <strike>1.5</strike> → 1.9</li>
</ul>
<h3><img src="images/scathis.png"> Scathis</h3>
<p>The Scathis is a gameender once again. It shoots a volley of 20 shells with a huge AoE every 20 seconds.</p>
<ul>
<li>Mass cost: <strike>110000</strike> → 220000</li>
<li>Energy cost: <strike>2000000</strike> → 4000000</li>
<li>Buildtime: <strike>80000</strike> → 240000</li>
<li>Health: <strike>17500</strike> → 9000</li>
<li>Damage: <strike>3000</strike> → 1600</li>
<li>Damage Radius: <strike>7</strike> → 12</li>
<li>Fire Rate: <strike>0.53</strike> → 0.05</li>
<li>Muzzle Salvo Size: <strike>1</strike> → 20</li>
<li>Maximum Firing Range: <strike>300</strike> → 2000</li>
<li>Minimum Firing Range: <strike>50</strike> → 150</li>
</ul>
</div>
<h2>Air</h2>
<div id="Air" class="card">
<h3><img src="images/swiftwind.png"> Swiftwind</h3>
<p>The swiftwind is getting a cost increase. The barrier to entry is low for this fast and powerful fighter.</p>
<ul>
<li>Mass cost: <strike>200</strike> → 245</li>
<li>Energy cost: <strike>6000</strike> → 6750</li>
<li>Buildtime: <strike>1600</strike> → 1800</li>
</ul>
<h3><img src="images/renegade.png"> Renegade</h3>
<p>The Cybran T2 gunship can now move and shoot at the same time like other gunships. It gets a cost increase to compensate for its increased capabilities</p>
<ul>
<li>Mass cost: <strike>240</strike> → 270</li>
<li>Energy cost: <strike>4800</strike> → 5400</li>
<li>Buildtime: <strike>1600</strike> → 1800</li>
</ul>
<h3><img src="images/notha.png"> Notha</h3>
<p>The Notha can now kill UEF T2 economy buildings with 2 bombs. It now also shows the bomb radius on the reticle when using groundfire.</p>
<ul>
<li>Bomb Damage: <strike>1175</strike> → 1250</li>
</ul>
<h3><img src="images/seratorp.png"> Torpedo Bombers</h3>
<p>Torps Bombers get a mass and energy cost nerf.</p>
<ul>
<li>Mass cost: <strike>240</strike> → 300</li>
<li>Energy cost: <strike>4800</strike> → 6000</li>
</ul>
<h3><img src="images/restorer.png"> Restorer</h3>
<p>The Restorer's speed and air-to-ground damage are increased.</p>
<ul>
<li>Speed: <strike>8</strike> → 10</li>
<li>Damage: <strike>24</strike> → 28</li>
</ul>
<h3><img src="images/Cybran_T3_Gunship.png"> Wailer and Broadsword</h3>
<p>Cybran and UEF T3 gunships will no longer chas air units which fly past. </p>
<h3><img src="images/novaxcenter.png"> Novax</h3>
<p>WText</p>
<ul>
<li>Mass cost: <strike>28000</strike> → 36000</li>
<li>Energy cost: <strike>400000</strike> → 512000</li>
<li>Buildtime: <strike>35000</strike> → 44800</li>
<li>Damage: <strike>50</strike> → 60</li>
<li>Radar radius: <strike>150</strike> → 200</li>
<li>Omni radius: <strike>50</strike> → 60</li>
<li>Vision radius: <strike>40</strike> → 60</li>
</ul>
</div>
<h2>Navy</h2>
<div id="Navy" class="card">
<h3><img src="images/UEF_T2_Shield_Boat.png"> Bulwark</h3>
<p>The Bulwark is getting a nerf to its mobility and is being made larger so that it is harder to dodge shots once the shield bubble has been dropped. It also gets a shield stacking nerf via the damage overspill modifier</p>
<ul>
<li>Speed: <strike>7</strike> → 5</li>
<li>Turn Rate: <strike>60</strike> → 45</li>
<li>Overspill Damage Modifier: <strike>0.25</strike> → 0.35</li>
<li>UniformScale: <strike>0.09</strike> → 0.135</li>
</ul>
<h3><img src="images/aeonfrigate.png"> Beacon</h3>
<p>The torpedo defense of the aeon frigate works more effectively</p>
<h3><img src="images/cybrancruiser.png"> Siren</h3>
<p>The cybran cruiser now shoots its anti-air missiles in a faster and more effective way.</p>
<h3><img src="images/exodus.png"> Exodus</h3>
<p>The Aeon destroyer gets a minor increase to the area of effect on its cannon</p>
<ul>
<li>AoE: <strike>1</strike> → 2</li>
</ul>
<h3><img src="images/aeonbs.png"> Omen</h3>
<p>The range has been fixed on the Omen.</p>
<ul>
<li>Range: <strike>104/114</strike> → 110</li>
</ul>
<h3><img src="images/tempest.png"> Tempest</h3>
<p>The Tempest has a slightly reduced mass cost and its shooting has been slightly improved.</p>
<ul>
<li>Mass cost: <strike>24000</strike> → 22000</li>
</ul>
</div>
<h2>Structures</h2>
<div id="Structures" class="card">
<h3><img src="images/aeontmd.png"> Tactical Missile Defense</h3>
<p>TMD is no longer as slow to build</p>
<ul>
<li>Buildtime: <strike>600</strike> → 400</li>
</ul>
<h3><img src="images/Cybran_T2_Land_Factory_HQ.png"> T2 Land HQ</h3>
<p>T2 Land HQ gets a buildtime decrease to make T2 rushes on small maps more viable.</p>
<ul>
<li>Buildtime: <strike>2600</strike> → 2300</li>
</ul>
<h3><img src="images/t2airhq.png"> T2 Air HQ</h3>
<p>T2 air gets a small nerf to be more in line with the T2 land HQ.</p>
<ul>
<li>Mass cost: <strike>630</strike> → 800</li>
<li>Energy cost: <strike>12000</strike> → 15000</li>
</ul>
<h3><img src="images/t2arty.png"> T2 Artillery</h3>
<p>Minimum range is increased for T2 Artillery so it is more vulnerable at close range and must be defended by point defence or units.</p>
<ul>
<li>Minimum Range: <strike>5</strike> → 50</li>
</ul>
<h3><img src="images/eyeofrhianne.png"> Eye of Rhianne</h3>
<p>Energy storage is added to the Eye so additional energy storages are not required to use it.</p>
<ul>
<li>Energy Storage: <strike>0</strike> → 10000</li>
</ul>
<h3><img src="images/UEF_T2_Radar.png"> T2 Radar</h3>
<p>Maintenance is reduced for T2 radar.</p>
<ul>
<li>Energy Maintenance: <strike>200</strike> → 150</li>
</ul>
<h3><img src="images/sml.png"> Nuke Launchers</h3>
<p>Assisting Nuke Launchers has been nerfed by increasing the buildtime of the missile and proportionally increasing the buildpower of the launcher.</p>
<ul>
<li>BuildPower: <strike>1080</strike> → 1890</li>
<li>Missile Buildtime: <strike>324000</strike> → 567000</li>
</ul>
<h3><img src="images/Cybran_T2_Static_Shield_L4.png"> T2 static shields</h3>
<p>T2 shields are getting a nerf to their buildtime and their recharge time. </p>
Aeon
<ul>
<li>Recharge Time: <strike>16</strike> → 27</li>
<li>Buildtime: <strike>701</strike> → 950</li>
</ul>
UEF
<ul>
<li>Recharge Time: <strike>15</strike> → 30</li>
<li>Buildtime: <strike>845</strike> → 1150</li>
</ul>
Seraphim
<ul>
<li>Recharge Time: <strike>17</strike> → 32</li>
<li>Buildtime: <strike>958</strike> → 1250</li>
</ul>
Cybran
ED1
<ul>
<li>Buildtime: <strike>600</strike> → 700</li>
</ul>
ED2
<ul>
<li>Recharge Time: <strike>16</strike> → 25</li>
<li>Buildtime: <strike>575</strike> → 775</li>
</ul>
ED3
<ul>
<li>Recharge Time: <strike>18</strike> → 30</li>
<li>Buildtime: <strike>1680</strike> → 2200</li>
</ul>
ED4
<ul>
<li>Recharge Time: <strike>20</strike> → 25</li>
</ul>
<h3><img src="images/ueft3shield.png"> HSD Pulse</h3>
<p>The T3 UEF shield can now withstand a single mavor shell without dropping. It also gets a slight cost increase.</p>
<ul>
<li>Shield Health: <strike>15000</strike> → 17000</li>
<li>Mass cost: <strike>3000</strike> → 3300</li>
<li>Energy cost: <strike>50000</strike> → 55000</li>
</ul>
<h3><img src="images/ed5shield.png"> ED5</h3>
<p>The Cybran ED5 shield can now withstand a single mavor shell without dropping. This shield was already overpriced so its cost is not increased. </p>
<ul>
<li>Shield Health: <strike>15000</strike> → 16500</li>
</ul>
</div>
<h2>ACUs</h2>
<div id="allacu" class="card">
<h3><img src="images/regenfield.png">Regen Aura</h3>
<p>Restoration Field has a larger range and grants additional max hp. Thaams in the field's range will be bumped to 308 hp, requiring an extra shot from enemy ACUs to be killed.</p>
<ul>
<li>Mass cost: <strike>600</strike> → 700</li>
<li>Energy cost: <strike>4500</strike> → 18000</li>
<li>BuildTime: <strike>600</strike> → 700</li>
<li>Added ACU HP: <strike>1000</strike> → 500</li>
<li>Range: <strike>22</strike> → 30</li>
<li>Max Health Multiplier: <strike>1</strike> → 1.1</li>
<li>Min Regen: <strike>0</strike> → 3</li>
</ul>
<h3><img src="images/advancedregenfield.png">Advanced Regen Aura</h3>
<p>Advanced Restoration Field grants a minimum regen of 15/s, has a greater range and grants more health. </p>
<ul>
<li>Mass cost: <strike>1500</strike> → 1800</li>
<li>Energy cost: <strike>31250</strike> → 42000</li>
<li>BuildTime: <strike>1250</strike> → 1500</li>
<li>Added ACU HP: <strike>2500</strike> → 1500</li>
<li>Range: <strike>30</strike> → 35</li>
<li>Max Health Multiplier: <strike>1.1</strike> → 1.2</li>
<li>Min Regen: <strike>0</strike> → 15</li>
</ul>
<h3><img src="images/aeonshield.png">Aeon Personal Shield</h3>
<p>The first Aeon ACU shield is buffed with a lower recharge time. </p>
<ul>
<li>Shield Recharge time: <strike>90</strike> → 75</li>
</ul>
<h3><img src="images/chrono.png">Chrono Dampener</h3>
<p>Chrono Dampener's stun was so long that units would lose their move orders, so it is reduced. 3000 health is added to the upgrade.</p>
<ul>
<li>Additional Health: <strike>0</strike> → 3000</li>
<li>Stun Time: <strike>3.5s</strike> → 2.5s</li>
</ul>
</div>
<h2>Projectiles</h2>
<div id="tml" class="card">
<h3><img src="images/tml.png"> Tactical missile</h3>
<ul>
<li>Mass cost: <strike>180</strike> → 250</li>
</ul>
ACU Tactical Missile
<ul>
<li>Mass cost: <strike>180</strike> → 250</li>
<li>Buildtime: <strike>300</strike> → 450</li>
</ul>
</div>
<p style="height: 1000px"></p>
</td>
<td id="sidebar">
<div id="icongrid">
<h2><a href="#container">Contents</a></h2>
</p><p>Land<br>
<a href="#Land"><img src="images/mongoose.png"></a>
<a href="#Land"><img src="images/asylum.png"></a>
<a href="#Land"><img src="images/parashield.png"></a>
<a href="#Land"><img src="images/athanah.png"></a>
<a href="#Land"><img src="images/wagner.png"></a>
<a href="#Land"><img src="images/Cybran_T3_Armored_Assault_Bot.png"></a>
<a href="#Land"><img src="images/othuum.png"></a>
<a href="#Land"><img src="images/harb.png"></a>
<a href="#Land"><img src="images/aeont1maa.png"></a>
<a href="#Land"><img src="images/ueft3aa.png"></a>
<a href="#Land"><img src="images/t3engie.png"></a>
<a href="#Land"><img src="images/scathis.png"></a>
</p><p>Air<br>
<a href="#Air"><img src="images/swiftwind.png"></a>
<a href="#Air"><img src="images/renegade.png"></a>
<a href="#Air"><img src="images/notha.png"></a>
<a href="#Air"><img src="images/seratorp.png"></a>
<a href="#Air"><img src="images/restorer.png"></a>
<a href="#Air"><img src="images/Cybran_T3_Gunship.png"></a>
<a href="#Air"><img src="images/novaxcenter.png"></a>
</p><p>Navy<br>
<a href="#Navy"><img src="images/UEF_T2_Shield_Boat.png"></a>
<a href="#Navy"><img src="images/aeonfrigate.png"></a>
<a href="#Navy"><img src="images/cybrancruiser.png"></a>
<a href="#Navy"><img src="images/exodus.png"></a>
<a href="#Navy"><img src="images/aeonbs.png"></a>
<a href="#Navy"><img src="images/tempest.png"></a>
</p><p>Structures<br>
<a href="#Structures"><img src="images/aeontmd.png"></a>
<a href="#Structures"><img src="images/Cybran_T2_Land_Factory_HQ.png"></a>
<a href="#Structures"><img src="images/t2airhq.png"></a>
<a href="#Structures"><img src="images/t2arty.png"></a>
<a href="#Structures"><img src="images/eyeofrhianne.png"></a>
<a href="#Structures"><img src="images/UEF_T2_Radar.png"></a>
<a href="#Structures"><img src="images/sml.png"></a>
<a href="#Structures"><img src="images/Cybran_T2_Static_Shield_L4.png"></a>
<a href="#Structures"><img src="images/ueft3shield.png"></a>
<a href="#Structures"><img src="images/ed5shield.png"></a>
</p><p>ACUs<br>
<a href="#allacu"><img src="images/regenfield.png"></a>
<a href="#allacu"><img src="images/advancedregenfield.png"></a>
<a href="#allacu"><img src="images/aeonshield.png"></a>
<a href="#allacu"><img src="images/chrono.png"></a>
</p><p>Projectiles<br>
<a href="#tml"><img src="images/tml.png"></a>
</div>
</td>
</tr>
</tbody>
</table>
</body>
</html>