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contribution_tools.md

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Contribution tools

The Carbon language project has a number of tools used to assist in preparing contributions.

Table of contents

Setup commands

These commands should help set up a development environment on your machine.

Debian or Ubuntu

# Update apt.
sudo apt update

# Check that the `clang` version is at least 16, our minimum version. That needs
# the number of the `:` in the output to be over 16. For example, `1:16.0-57`.
apt-cache show clang | grep 'Version:'

# Install tools.
sudo apt install \
  clang \
  gh \
  libc++-dev \
  libc++abi-dev \
  lld \
  python3 \
  pipx

# Install pre-commit.
pipx install pre-commit

# Set up git.
# If you don't already have a fork:
gh repo fork --clone carbon-language/carbon-lang
cd carbon-lang
pre-commit install

# Run tests.
./scripts/run_bazelisk.py test //...:all

Installing Bazelisk

Although the run_bazelisk script can make it easy to get started, if you're frequently building Carbon, it can be a bit much to type. Consider either aliasing bazel to the run_bazelisk.py script, or downloading a bazelisk release and adding it to your $PATH.

Old clang versions

If the version of clang is earlier than 16, you may still have version 16 available. You can use the following install instead:

# Install explicitly versioned Clang tools.
sudo apt install \
  clang-16 \
  libc++-16-dev \
  libc++abi-16-dev \
  lld-16

# In your Carbon checkout, tell Bazel where to find `clang`. You can also
# export this path as the `CC` environment variable, or add it directly to
# your `PATH`.
echo "build --repo_env=CC=$(readlink -f $(which clang-16))" >> user.bazelrc

NOTE: Most LLVM 16+ installs should build Carbon. If you're having issues, see troubleshooting build issues.

macOS

# Install Hombrew.
/bin/bash -c "$(curl -fsSL \
  https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"

# IMPORTANT: Make sure `brew` is added to the PATH!

# Install Homebrew tools.
brew install \
  bazelisk \
  gh \
  llvm \
  [email protected] \
  pre-commit

# IMPORTANT: Make sure `llvm` is added to the PATH! It's separate from `brew`.

# Set up git.
gh repo fork --clone carbon-language/carbon-lang
cd carbon-lang
pre-commit install

# Run tests.
bazel test //...:all

NOTE: On macOS, you should end up adding rc file lines similar to:

# For `brew`, `gh`, and other tools:
export PATH="${HOME}/.brew/bin:${PATH}"
# For `llvm`:
export PATH="$(brew --prefix llvm)/bin:${PATH}"

Tools

Main tools

These tools are essential for work on Carbon.

  • Package managers
    • apt (for Debian or Ubuntu)
      • To upgrade versions of apt packages, it will be necessary to periodically run sudo apt update && sudo apt upgrade.
    • Homebrew (for macOS)
      • To upgrade versions of brew packages, it will be necessary to periodically run brew upgrade.
    • python3 and pip3
      • Carbon requires Python 3.9 or newer.
      • To upgrade versions of pip3 packages, it will be necessary to periodically run pip3 list --outdated, then pip3 install -U <package> to upgrade desired packages.
      • When upgrading, version dependencies may mean packages should be outdated, and not be upgraded.
  • Main tools

Running pre-commit

pre-commit is typically set up using pre-commit install. When set up in this mode, it will check for issues when git commit is run. A typical commit workflow looks like:

  1. git commit to try committing files. This automatically executes pre-commit run, which may fail and leave files modified for cleanup.
  2. git add . to add the automatically modifications done by pre-commit.
  3. git commit again.

You can also use pre-commit run to check pending changes without git commit, or pre-commit run -a to run on all files in the repository.

NOTE: Some developers prefer to run pre-commit on git push instead of git commit because they want to commit files as originally authored instead of with pre-commit modifications. To switch, run pre-commit uninstall && pre-commit install -t pre-push.

Optional tools

These tools aren't necessary to contribute to Carbon, but can be worth considering if they fit your workflow.

  • GitHub Desktop: A UI for managing GitHub repositories.
  • rs-git-fsmonitor and Watchman: Helps make git run faster on large repositories.
    • WARNING: Bugs in rs-git-fsmonitor and/or Watchman can result in pre-commit deleting files. If you see files being deleted, disable rs-git-fsmonitor with git config --unset core.fsmonitor.
  • vim-prettier: A vim integration for Prettier, which we use for formatting.
  • Visual Studio Code: A code editor.
    • We provide recommended extensions to assist Carbon development. Some settings changes must be made separately:
      • Python › Formatting: Provider: black
    • WARNING: Visual Studio Code modifies the PATH environment variable, particularly in the terminals it creates. The PATH difference can cause bazel to detect different startup options, discarding its build cache. As a consequence, it's recommended to use either normal terminals or Visual Studio Code to run bazel, not both in combination. Visual Studio Code can still be used for other purposes, such as editing files, without interfering with bazel.
    • DevContainers: A way to use Docker for build environments.
  • clangd: An LSP server implementation for C/C++.
    • To ensure that clangd reports accurate diagnostics. It needs a generated file called compile_commands.json. This can be generated by invoking the command below:
      ./scripts/create_compdb.py
      
      • NOTE: This assumes you have python 3 installed on your system.

Manually building Clang and LLVM (not recommended)

We primarily test against apt.llvm.org and Homebrew installations. However, you can build and install LLVM yourself if you feel more comfortable with it. The essential CMake options to pass in order for this to work reliably include:

-DLLVM_ENABLE_PROJECTS=clang;clang-tools-extra;lld
-DLLVM_ENABLE_RUNTIMES=compiler-rt;libcxx;libcxxabi;libunwind
-DRUNTIMES_CMAKE_ARGS=-DLLVM_ENABLE_PER_TARGET_RUNTIME_DIR=OFF;-DCMAKE_POSITION_INDEPENDENT_CODE=ON;-DLIBCXX_ENABLE_STATIC_ABI_LIBRARY=ON;-DLIBCXX_STATICALLY_LINK_ABI_IN_SHARED_LIBRARY=OFF;-DLIBCXX_STATICALLY_LINK_ABI_IN_STATIC_LIBRARY=ON;-DLIBCXX_USE_COMPILER_RT=ON;-DLIBCXXABI_USE_COMPILER_RT=ON;-DLIBCXXABI_USE_LLVM_UNWINDER=ON

Troubleshooting build issues

Old LLVM versions

Many build issues result from the particular options clang and llvm have been built with, particularly when it comes to system-installed versions. If you run clang --version, you should see at least version 16. If you see an older version, please update, or use the special clang-16 instructions above.

System installs of macOS typically won't work, for example being an old LLVM version or missing llvm-ar; setup commands includes LLVM from Homebrew for this reason.

It may be necessary to run bazel clean after updating versions in order to clean up cached state.

Asking for help

If you're having trouble resolving issues, please ask on #build-help, providing the output of the following diagnostic commands:

echo $CC
which clang
which clang-16
clang --version
grep llvm_bindir $(bazel info workspace)/bazel-execroot/external/bazel_cc_toolchain/clang_detected_variables.bzl

# If on macOS:
brew --prefix llvm

These commands will help diagnose potential build issues by showing which tooling is in use.

Troubleshooting debug issues

Pass -c dbg to bazel build in order to compile with debugging enabled. For example:

bazel build -c dbg //toolchain

Then debugging works with GDB:

gdb bazel-bin/toolchain/install/prefix_root/bin/carbon

Note that LLVM uses DWARF v5 debug symbols, which means that GDB version 10.1 or newer is required. If you see an error like this:

Dwarf Error: DW_FORM_strx1 found in non-DWO CU

It means that the version of GDB used is too old, and does not support the DWARF v5 format.

Debugging on MacOS

Bazel sandboxes builds, which on MacOS makes it hard for the debugger to locate symbols on linked binaries when debugging. See this Bazel issue for more information. To workaround, provide the --spawn_strategy=local option to Bazel for the debug build, like:

bazel build --spawn_strategy=local -c dbg //toolchain

You should then be able to debug with lldb.

If this build command doesn't seem to produce a debuggable binary you might need to both clear the build disk cache and clean the build. Running scripts/clean_disk_cache.sh may not be enough, you might try deleting all the files within the disk cache, typically located at ~/.cache/carbon-lang-build-cache. Deleting the disk cache, followed by a bazel clean should allow your next rebuild, with the recommended options, to supply the symbols for debugging.

For debugging on MacOS using VSCode, some people have had success using the CodeLLDB extension. In order for LLDB to connect the project source files with the symbols you will need to add a "sourceMap": { ".": "${workspaceRoot}" } line to the CodeLLDB launch.json configuration, for example:

{
    "version": "0.2.0",
    "configurations": [
        {
            "name": "explorer",
            "type": "lldb",
            "request": "launch",
            "program": "${workspaceRoot}/bazel-bin/explorer/explorer",
            "args": [],
            "cwd": "${workspaceRoot}",
            "sourceMap": {
                ".": "${workspaceRoot}"
            }
        }
    ]
}