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Improve resolving render targets #57

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skallweitNV opened this issue Sep 27, 2024 · 0 comments
Open

Improve resolving render targets #57

skallweitNV opened this issue Sep 27, 2024 · 0 comments

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@skallweitNV
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Both D3D12 and Vulkan require more work for resolving render targets after a render pass. Both currently just resolve the first subresource only, but the provided TextureViews can reference specific subresources.

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