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Both D3D12 and Vulkan require more work for resolving render targets after a render pass. Both currently just resolve the first subresource only, but the provided TextureViews can reference specific subresources.
The text was updated successfully, but these errors were encountered:
Both D3D12 and Vulkan require more work for resolving render targets after a render pass. Both currently just resolve the first subresource only, but the provided
TextureViews
can reference specific subresources.The text was updated successfully, but these errors were encountered: