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static.cs
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using System;
namespace Circle
{
class Program
{
static void Main(string[] args)
{
Circle c1 = new Circle(5);
float Area = c1.CalculateArea();
Console.WriteLine("Area is = {0}",Area);
Circle c2 = new Circle(6);
float Area1 = c2.CalculateArea();
Console.WriteLine("Area1 is = {0}", Area1);
//static members are invoked using the name
//of the class and instance mebers are invokked using
//an object of the class
//declaring an intance static saves memory
//To initialize an instance field we use an
//instance constructor to initialie a static field we use
//a static constructor
}
}
class Circle
{
//Instance menbers dont have a static keyword
static float _PI = 3.14F;
float _Radius;
static Circle()
{
Circle._PI = 3.14F;
}
public Circle(int Radius)
{
this._Radius = Radius;
}
public float CalculateArea()
{
return this._Radius * this._Radius * Circle._PI;
}
}
}