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boundary_fill.cpp
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139 lines (118 loc) · 2.52 KB
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/*
TITLE : BOUNDARY FILL ALGORITHM
AUTHOR : SADEED AMEEN PO
ROLL NO: 267
Input : Mouse Click to fill color
*/
#include <math.h>
#include <GL/glut.h>
struct Point
{
GLint x;
GLint y;
};
struct Color
{
GLfloat r;
GLfloat g;
GLfloat b;
};
void init()
{
glClearColor(0.000, 0.749, 1.000, 0.0);
glColor3f(0.0, 0.0, 0.0);
glPointSize(1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, 640, 0, 480);
}
Color getPixelColor(GLint x, GLint y)
{
Color color;
glReadPixels(x, y, 1, 1, GL_RGB, GL_FLOAT, &color);
return color;
}
void setPixelColor(GLint x, GLint y, Color color)
{
glColor3f(color.r, color.g, color.b);
glBegin(GL_POINTS);
glVertex2i(x, y);
glEnd();
glFlush();
}
void BoundaryFill(int x, int y, Color fillColor, Color boundaryColor)
{
Color currentColor = getPixelColor(x, y);
if(currentColor.r != boundaryColor.r && currentColor.g != boundaryColor.g && currentColor.b != boundaryColor.b) {
setPixelColor(x, y, fillColor);
BoundaryFill(x+1, y, fillColor, boundaryColor);
BoundaryFill(x-1, y, fillColor, boundaryColor);
BoundaryFill(x, y+1, fillColor, boundaryColor);
BoundaryFill(x, y-1, fillColor, boundaryColor);
}
}
void onMouseClick(int button, int state, int x, int y)
{
Color fillColor = {1.0f, 0.7f, 0.0f}; // red color will be filled
Color boundaryColor = {0.0f, 0.0f, 0.0f}; // black- boundary
Point p = {321, 241}; // a point inside the square
BoundaryFill(p.x, p.y, fillColor, boundaryColor);
}
void draw_dda(Point p1, Point p2)
{
GLfloat dx = p2.x - p1.x;
GLfloat dy = p2.y - p1.y;
GLfloat x1 = p1.x;
GLfloat y1 = p1.y;
GLfloat step = 0;
if(abs(dx) > abs(dy))
{
step = abs(dx);
}
else
{
step = abs(dy);
}
GLfloat xInc = dx/step;
GLfloat yInc = dy/step;
for(float i = 1; i <= step; i++)
{
glVertex2i(x1, y1);
x1 += xInc;
y1 += yInc;
}
}
void draw_square(Point a, GLint length)
{
Point b = {a.x + length, a.y},
c = {b.x, b.y+length},
d = {c.x-length, c.y};
draw_dda(a, b);
draw_dda(b, c);
draw_dda(c, d);
draw_dda(d, a);
}
void display(void)
{
Point pt = {320, 240};
GLfloat length = 100;
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
draw_square(pt, length);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(200, 200);
glutCreateWindow("Boundary Fill Algorithm");
init();
glutDisplayFunc(display);
glutMouseFunc(onMouseClick);
glutMainLoop();
return 0;
}
/*END OF THE PROGRAM*/