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RewindGame.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<Platforms>AnyCPU;x64;x86</Platforms>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Faux.ico</ApplicationIcon>
<AssemblyName>Faux</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Content\levels\**" />
<EmbeddedResource Remove="Content\levels\**" />
<None Remove="Content\levels\**" />
</ItemGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ChaiFoxes.FMODAudio.Desktop" Version="2.0.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1375-develop" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1375-develop" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="System.Drawing.Common" Version="4.7.0" />
<PackageReference Include="System.Security.Permissions" Version="4.7.0" />
</ItemGroup>
<ItemGroup>
<Folder Include="Content\debug\" />
</ItemGroup>
<ItemGroup>
<Reference Include="System.Windows.Forms">
<HintPath>bin\Debug\netcoreapp3.1\System.Windows.Forms.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="Content\music\Master Bank.bank">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</None>
<None Update="Content\music\Master Bank.strings.bank">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</None>
<None Update="x64\fmod.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="x64\fmodstudio.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="x86\fmod.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="x86\fmodstudio.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>