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The current tavern menu pulls a handful of items from a premade list of foods.
Instead setup the tavern menu to pull from a list of randomly generated foods. The menu should have a number of items based on the size of the town.
The random food generator should generate foods that use ingredients based on the wealth of the town and if the establishment is meat only, vegetarian, or herbivore. At minimum the food generator should make soups, vegetable dishes, and meat dishes and should dynamically generate prices for them.
The text was updated successfully, but these errors were encountered:
The current tavern menu pulls a handful of items from a premade list of foods.
Instead setup the tavern menu to pull from a list of randomly generated foods. The menu should have a number of items based on the size of the town.
The random food generator should generate foods that use ingredients based on the wealth of the town and if the establishment is meat only, vegetarian, or herbivore. At minimum the food generator should make soups, vegetable dishes, and meat dishes and should dynamically generate prices for them.
The text was updated successfully, but these errors were encountered: