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script.js
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'use strict';
//Elements and variables
const score0El = document.querySelector('#score--0');
const score1El = document.querySelector('#score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
let currentScore, activePlayer, isGameOn, scores;
//Starting conditions
const init = () => {
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
isGameOn = true;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
diceEl.classList.add('hidden');
};
init();
const displayCurrentScore = textContentValue => {
document.getElementById(`current--${activePlayer}`).textContent =
textContentValue;
};
const switchPlayers = () => {
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
//Rolling the dice
btnRoll.addEventListener('click', function () {
if (isGameOn) {
// 1. Generate a random dice roll
let dice = Math.trunc(Math.random() * 6) + 1;
// 2. Display the dice
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
// 3. Check if the dice number is not 1.
if (dice !== 1) {
//Add dice to the current score
currentScore += dice;
displayCurrentScore(currentScore);
} else {
displayCurrentScore(0);
switchPlayers();
}
}
});
//Clicking the hold button
btnHold.addEventListener('click', function () {
if (isGameOn) {
// 1. Add current score to the active player's total score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// 2. Check if player's score is >=100
if (scores[activePlayer] >= 100) {
//Finish the game
isGameOn = false;
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
diceEl.classList.add('hidden');
} else {
//Switch to the next player
switchPlayers();
}
}
});
//Reset the game
btnNew.addEventListener('click', init);