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Add link to the results to the original Compiler Performance Survey post
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content/rust-compiler-performance-survey-2025.md

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@@ -10,6 +10,8 @@ team_url = "https://www.rust-lang.org/governance/teams/compiler#team-wg-compiler
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We're launching a [Rust Compiler Performance Survey][survey-link].
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> The results of the survey can be found [here](https://blog.rust-lang.org/2025/09/10/rust-compiler-performance-survey-2025-results/).
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Long compile times of Rust code are frequently being cited as one of the biggest [challenges][annual-survey] limiting the productivity of Rust developers. Rust compiler contributors are of course aware of that, and they are continuously working to improve the situation, by finding [new ways][how-to-speed-up-the-compiler] of speeding up the compiler, [triaging performance regressions][performance-triage] and [measuring][perf-dashboard] our long-term performance improvements. Recently, we also made progress on some [large changes][stabilize-lld] that have been in the making for a long time, which could significantly improve compiler performance by default.
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When we talk about compilation performance, it is important to note that it is not always so simple as determining how long does it take `rustc` to compile a crate. There are many diverse development workflows that might have competing trade-offs, and that can be bottlenecked by various factors, such as the integration of the compiler with the used build system.

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