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Vrixyzjanhohenheim
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N53: add godot-rapier (#1554)
Co-authored-by: Jan Hohenheim <[email protected]>
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content/news/053/godot_rapier.mp4

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content/news/053/index.md

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@@ -121,6 +121,34 @@ _Check out the [web examples][chuot-examples]!_
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## Library Updates
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### Godot Rapier: Rewrite it in Rust
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{{ video_figure(
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type="video/mp4",
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alt="Godot + Rapier logo make up the 'Godot Rapier' logo ; a few balls fall on it, showing off soft physics.",
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src="godot_rapier.mp4",
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caption="Godot Rapier showcase") }}
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[Godot Rapier][godot_rapier_github] written by [@Ughuuu](https://github.com/Ughuuu)
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is a physics plugin for [Godot][godot] that uses [Rapier][rapier], a popular
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physics engine written in Rust.
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Godot Rapier was originally written in C++,
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and is now in the final stage of being completely rewritten in Rust.
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Its author wrote [an article on Reddit][godot_rapier_reddit]
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about their experience with the rewrite.
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Note that in the meantime the web exports have been fixed.
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Godot Rapier's website was adopted as a Rapier subdomain at
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[https://godot.rapier.rs/](https://godot.rapier.rs/).
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There you can also find a [progress overview](https://godot.rapier.rs/docs/progress).
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[rapier]: https://rapier.rs/
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[godot_rapier_github]: https://github.com/appsinacup/godot-rapier-physics
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[godot_rapier_reddit]: https://www.reddit.com/r/godot/comments/1dtoufn/rewriting_godots_physics_server_in_rust/
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[godot]: https://godotengine.org/
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## Popular Workgroup Issues in GitHub
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<!-- Up to 10 links to interesting issues -->

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