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N49: space_editor (#1448)
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@@ -195,6 +195,29 @@ _Discussions: [Mastodon](https://hachyderm.io/@chrisbiscardi/110934091254135119)
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## Tooling Updates
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### [Space editor](space_editor)
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![Space editor window with opened level](space_editor.png)
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[Space editor](space_editor) is an editor designed for Bevy engine
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that simplifies level and object template creation. Here are its key features:
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- Intuitive UI is built on top of bevy-inspector-egui and egui-gizmo
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to easy objects manipulate.
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- It supports the bevy_xpbd physics library,
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making customizing collider positions faster than ever.
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- Run your levels directly from the editor.
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This enables quick and efficient development iteration.
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- Save your levels and object templates in the standard Bevy scene format
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and spawn in game with just one line of code.
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- Many custom structures that allow to customize saved scenes
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equally conveniently, both via gui and directly editing the saved text file.
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The [Github project][space_editor] is free for use
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and open to contribute for everyone, be it with suggestions, bugs or PRs.
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[space_editor]: https://github.com/rewin123/space_editor
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## Library Updates
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### [Dexterous Developer][dexterous_developer]

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