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@@ -37,28 +37,6 @@ Feel free to send PRs about your own projects!
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- [Other News](#other-news)
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- [Discussions](#discussions)
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<!--
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Ideal section structure is:
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```
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### [Title]
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![image/GIF description](image link)
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_image caption_
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A paragraph or two with a summary and [useful links].
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_Discussions:
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[/r/rust](https://reddit.com/r/rust/todo),
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[twitter](https://twitter.com/todo/status/123456)_
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[Title]: https://first.link
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[useful links]: https://other.link
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```
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If needed, a section can be split into subsections with a "------" delimiter.
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-->
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## Announcements
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*Please fill out [this survey][survey] before skipping this section! More info below!*
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### Jolt Bindings
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TODO: <https://docs.rs/joltc-sys/0.1.1+Jolt-5.0.0/joltc_sys/>
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[Lucian Greathouse][lucien] has published their [Jolt][jolt] bindings for Rust. Jolt is a C++ physics engine you might know from its use in Horizon: Forbidden West.
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Lucian has previously worked on [JoltC][joltc], a C API for Jolt, which this project uses in the background.
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The bindings work can be found on the [just-rust GitHub repo][jolt-rust] GitHub repository and come in two flavors:
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- `joltc-sys`: Unsafe bindings to the C API
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- `rolt`: Ergonomic and safe Rust API
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[lucien]: https://lpg.space/
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[jolt]: https://github.com/jrouwe/JoltPhysics
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[jolt-rust]: https://github.com/SecondHalfGames/jolt-rust
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[joltc]: https://github.com/SecondHalfGames/JoltC
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### Hexx 0.17
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