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N49: Ars Militaris (#1450)
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@@ -149,6 +149,48 @@ _Discussions: [r/rust](https://reddit.com/r/rust/comments/167qyn0/oort)_
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[@rlane]: https://github.com/rlane
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[oort-tournament]: https://github.com/rlane/oort3/wiki/Tournament-Writeup-2023%E2%80%9009%E2%80%9011
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### [Ars Militaris][arsm]
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![Ars Militaris Logo](arsmilitaris.png)
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[Ars Militaris][arsm] ([GitHub][arsm-gh], [Discord][arsm-dis],
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[Twitter][arsm-twi], [Reddit][arsm-red])
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is a turn-based tactics game set in the ancient Rome era,
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being developed with Bevy.
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August saw some nice developments that occurred in both the
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digital and board game version of Ars Militaris. You can
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read about them in issues VI through IX of This Week in Ars Militaris
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([VI](https://arsmilitaris.com#this-week-in-ars-militaris-vi),
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[VII](https://arsmilitaris.com#this-week-in-ars-militaris-vii),
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[VIII](https://arsmilitaris.com#this-week-in-ars-militaris-viii),
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[IX](https://arsmilitaris.com#this-week-in-ars-militaris-ix)).
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The most noticeable improvements in the digital version were
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the updating of the multiplayer aspect to be on par with the
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single-player aspect, and then also the development of the
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[Ars Militaris Lobby][arsm-lobby].
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In the board game version, development started on a new
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scenario that will serve as our main product for the Ars
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Militaris board game version, and much playtesting with
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very positive results occurred
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[(Ars Militaris Event III)][arsm-event-iii]
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and [(Ars Militaris Event IV)][arsm-event-iv].
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But then, the result of a somewhat intensive 3-month
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sprint left the Lead Developer exhausted which brought
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the project to a temporary pause.
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[arsm]: https://arsmilitaris.com
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[arsm-gh]: https://github.com/arsmilitaris
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[arsm-twi]: https://twitter.com/ArsMilitarisDev
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[arsm-dis]: https://discord.gg/cdNDQsstgq
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[arsm-red]: https://reddit.com/r/arsmilitaris
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[arsm-lobby]: https://arsmilitaris.com#ars-militaris-lobby
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[arsm-event-iii]: https://arsmilitaris.com#ars-militaris-event-iii
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[arsm-event-iv]: https://arsmilitaris.com#ars-militaris-event-iv
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## Engine Updates
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### [goku]

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