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Copy file name to clipboardExpand all lines: content/news/052/index.md
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@@ -269,7 +269,8 @@ educational software at a startup with no issues so far.
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### [FMOD-oxide][fmod-oxide]
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Safe rust bindings to the FMOD sound engine. This crate tries to be as rusty and low-cost as possible, without comprimising on any APIs.
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FMOD-oxide brings safe rust bindings to the FMOD sound engine.
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This crate tries to be as rusty and low-cost as possible, without comprimising on any APIs.
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Certain APIs, such as loading banks from a pointer, are marked as unsafe, but are still available for use.
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[fmod-oxide]: https://crates.io/crates/fmod-oxide
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### [bevy_light_2d][bevy_light_2d]
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_bevy light 2d_
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_A candle shining 2D light_
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bevy_light_2d is a new general purpose 2D lighting for the bevy game engine. Designed to be simple to use, yet expressive enough to fit a variety of needs. Features include
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bevy_light_2d is a new general purpose 2D lighting for the Bevy game engine.
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Designed to be simple to use, yet expressive enough to fit a variety of needs. Features include
bevy_hanabi is a GPU particle system plugin for the Bevy game engine. The most notable new feature in [bevy_hanabi 0.11](bevy_hanabi_0_11) is supports is a new trails and ribbons.
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Hanabi is a GPU particle system plugin for the Bevy game engine.
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The most notable new feature in [bevy_hanabi 0.11][bevy_hanabi] is support for trails and ribbons.
glam is a foundational crate when it comes to the Bevy ecosystem. This is probably most visible in the Vec types Bevy consumes and re-exports, like Vec3.
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v0.28 brings AArch64 NEON SIMD support as well as a couple smaller breaking changes.
berdicles is an expressive CPU particle system for the Bevy engine. Features include
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berdicles is an expressive CPU particle system for the Bevy engine. Features include:
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* Instancing based CPU particles.
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* Expressive non-physics based particle traits.
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* Familiar setup with bevy's native Material and Mesh.
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* Particles as emitters.
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* Mesh based particle trails.
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* Particle events that spawns other particles.
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* Billboard particles.
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* The crate is compatible with Bevy 0.14+.
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- Instancing based CPU particles.
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- Expressive non-physics based particle traits.
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- Familiar setup with Bevy's native Material and Mesh.
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- Particles as emitters.
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- Mesh based particle trails.
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- Particle events that spawn other particles.
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- Billboard particles.
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[berdicles]: https://github.com/mintlu8/berdicles
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### Other Library Updates and Releases
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-[gdext-coroutines](https://github.com/Houtamelo/gdext_coroutines): Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design.
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-[FunDSP 0.18](https://github.com/SamiPerttu/fundsp): FunDSP is an audio DSP ([digital signal processing](https://en.wikipedia.org/wiki/Digital_signal_processing))
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-[glam 0.28]: `glam` is a foundational crate when it comes to math in general in Rust.
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For example, its types are directly visible in the `Vec` types Bevy consumes and re-exports, like `Vec3`.
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v0.28 brings AArch64 NEON SIMD support as well as a couple smaller breaking changes.
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-[gdext-coroutines]: Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design.
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-[FunDSP 0.18]: FunDSP is an audio DSP ([digital signal processing](https://en.wikipedia.org/wiki/Digital_signal_processing))
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library for audio processing and synthesis. This release is a rewrite that adds no_std and SIMD support.
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