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N51: Untitled Pixel Wizards Game
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content/news/051/index.md

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@@ -90,6 +90,32 @@ You can support development by [purchasing Way of Rhea on Steam][wor], or
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[wor-mail]: https://anthropicstudios.com/newsletter/signup/tech
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[wor-cps]: https://www.cerebralpuzzleshowcase.com/
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### [Untitled Pixel Wizard Game][pixel-wizards]
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[![A target being destroyed by a rudimentary flame thrower spell](untitled-pixel-wizards-game.gif)][pixel-wizards]
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_A deadly foe meets their end._
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[Untitled Pixel Wizard Game](pixel-wizards) is a local-multiplayer [Noita]-like platformer about killing baddies using spells powered by pixel physics.
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Over the last few months, the falling sand simulation learned to play (somewhat) nicely with Rapier rigid bodies; see [Bridging Physics Worlds][pixel-wizards-bridging-physics-worlds] and subsequent updates.
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This month:
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* [Tilemapping via LDTK][pixel-wizards-tilemapping]: levels got just a tiny bit prettier.
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* [Level Progression][pixel-wizards-levels]: players learned to die, and levels link together.
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* [Architectural Ruminations][pixel-wizards-arch]: reflections on using Rust for game development, prompted by LogLog Games's '[Leaving Rust gamedev after 3 years]'.
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* [Target Practice][pixel-wizards-targets]: the first "enemy" was added to the game.
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[pixel-wizards]: https://slowrush.dev
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[Noita]: https://store.steampowered.com/app/881100/Noita/
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[pixel-wizards-bridging-physics-worlds]: https://www.slowrush.dev/news/bridging-physics-worlds/
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[pixel-wizards-targets]: https://www.slowrush.dev/news/target-practice/
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[pixel-wizards-arch]: https://www.slowrush.dev/news/architectural-questions/
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[pixel-wizards-levels]: https://www.slowrush.dev/news/level-progression/
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[pixel-wizards-tilemapping]: https://www.slowrush.dev/news/tilemapping/
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[caspark]: https://github.com/caspark/
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[Leaving Rust gamedev after 3 years]: https://loglog.games/blog/leaving-rust-gamedev/
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## Engine Updates
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## Learning Material Updates

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