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<meta property="og:description" content="The second Rust Graphics Meetup will take place on May 21st at 16:00
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UTC+0. This meetup is a chance …">
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<h1 class="post-title p-name" itemprop="name headline">Rust Graphics Meetup 2</h1>
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<time class="dt-published" datetime="2022-05-18T00:00:00+00:00" itemprop="datePublished">
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2022-05-18
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<!-- markdownlint-disable single-title heading-increment no-blanks-blockquote -->
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<p><img src="rust-graphics-meetup-2.jpg" alt="Rust Graphics Meetup" /></p>
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<p>The second Rust Graphics Meetup will take place on <a href="https://everytimezone.com/s/b6ec5c17">May 21st at 16:00
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UTC+0</a>. This meetup is a chance to see what others have been
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working on in the Rust graphics community. You can see the videos from the
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<a href="https://www.youtube.com/playlist?list=PLYiOdhpKxxXJwaocrJcOCoBhlV6foaO8F">first meetup here</a>.</p>
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<p>The meetup will take place on the Rust Gamedev <a href="https://www.youtube.com/watch?v=aIdsrZDActM">YouTube</a> and <a href="https://www.twitch.tv/RustGameDev">Twitch</a>.</p>
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<h2 id="schedule">Schedule&nbsp;<a class="anchor" href="#schedule" aria-hidden="true">#</a>
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</h2>
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<h3 id="vismut-lukas-orsvarn">Vismut | <a href="https://github.com/lukors">Lukas Orsvärn</a>&nbsp;<a class="anchor" href="#vismut-lukas-orsvarn" aria-hidden="true">#</a>
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<h4 id="16-00-16-20">16:00 - 16:20&nbsp;<a class="anchor" href="#16-00-16-20" aria-hidden="true">#</a>
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<blockquote>
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<p>Vismut will be a procedural texturing tool for Windows and Linux, allowing for
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a 100% non-destructive material creation workflow. This means you build
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textures from scratch using procedural nodes, allowing for changes to any step
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in the process at any time, including changing the texture's resolution.</p>
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</blockquote>
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<h4 id="recording"><em><a href="https://www.youtube.com/watch?v=0IsllXP7_pY">Recording</a></em>&nbsp;<a class="anchor" href="#recording" aria-hidden="true">#</a>
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</h4>
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<h3 id="screen-13-john-wells">Screen-13 | <a href="https://github.com/attackgoat/screen-13">John Wells</a>&nbsp;<a class="anchor" href="#screen-13-john-wells" aria-hidden="true">#</a>
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<h4 id="16-20-16-30">16:20 - 16:30&nbsp;<a class="anchor" href="#16-20-16-30" aria-hidden="true">#</a>
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<p>Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.</p>
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<h4 id="recording-1"><em><a href="https://www.youtube.com/watch?v=ywZznsCXUjs">Recording</a></em>&nbsp;<a class="anchor" href="#recording-1" aria-hidden="true">#</a>
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<h3 id="optimizing-wgpu-with-data-driven-design-connor-fitzgerald">Optimizing wgpu with Data Driven Design | <a href="https://github.com/cwfitzgerald">Connor Fitzgerald</a>&nbsp;<a class="anchor" href="#optimizing-wgpu-with-data-driven-design-connor-fitzgerald" aria-hidden="true">#</a>
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<h4 id="16-30-17-00">16:30 - 17:00&nbsp;<a class="anchor" href="#16-30-17-00" aria-hidden="true">#</a>
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</h4>
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<blockquote>
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<p>A look into how Data Driven Design is the key to the performance increases
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coming in wgpu 0.13 and what the future holds for solving long standing
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performance bottlenecks in the codebase. wgpu is the graphics abstraction at
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the core of many rust projects and ensuring it is as fast as possible will
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push the boundary of what is possible in safe Rust today.</p>
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<h4 id="recording-2"><em><a href="https://www.youtube.com/watch?v=DDG4bcGs7zM">Recording</a></em>&nbsp;<a class="anchor" href="#recording-2" aria-hidden="true">#</a>
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