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## Engine Updates
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+ ### [ Chuột] [ chuot-website ]
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+
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+ ![ Bunnymark example] ( chuot.png )
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+ _ [ Bunnymark example] [ chuot-bunnymark ] _
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+ Chuột ([ Website] [ chuot-website ] , [ GitHub] [ chuot-github ] ) by [ @tversteeg ]
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+ is an AGPL licensed game engine for 2D pixel-art games.
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+ The main goal of the Chuột (Vietnamese for mouse) game engine is to make it easy to create and deploy small FOSS games.
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+ The license has been chosen to foster an open community of game development.
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+ The Chuột game engine is standing on the shoulders of giants of the Rust ecosystem,
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+ such as [ winit] for window handling and [ wgpu] for drawing graphics.
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+ Recently, [ version 0.2] [ chuot-0.2 ] has been released, which includes a big rewrite
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+ of the internal system and simplifying a lot of the API.
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+ Many rough and inconsistent parts have been cleaned up and renamed,
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+ resulting in quite a lot of breaking changes.
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+ This mainly happened because the developer was still finding a proper direction for the engine.
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+ Asset loading has been improved, especially asset hot-reloading,
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+ which is now also enabled by defining an external asset source.
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+ _ Check out the [ web examples] [ chuot-examples ] !_
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+ [ chuot-website ] : https://tversteeg.nl/chuot
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+ [ chuot-github ] : https://github.com/tversteeg/chuot
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+ [ chuot-bunnymark ] : https://tversteeg.nl/chuot/examples/bunnymark/
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+ [ chuot-0.2 ] : https://github.com/tversteeg/chuot/releases/tag/chuot-v0.2.0
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+ [ chuot-examples ] : https://tversteeg.nl/chuot/examples
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+ [ winit ] : https://docs.rs/winit
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+ [ wgpu ] : https://docs.rs/wgpu
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+ [ @tversteeg ] : https://github.com/tversteeg
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## Learning Material Updates
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## Tooling Updates
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