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N53: Chuột game engine (#1550)
Co-authored-by: Jan Hohenheim <[email protected]>
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content/news/053/index.md

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## Engine Updates
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### [Chuột][chuot-website]
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![Bunnymark example](chuot.png)
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_[Bunnymark example][chuot-bunnymark]_
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Chuột ([Website][chuot-website], [GitHub][chuot-github]) by [@tversteeg]
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is an AGPL licensed game engine for 2D pixel-art games.
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The main goal of the Chuột (Vietnamese for mouse) game engine is to make it easy to create and deploy small FOSS games.
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The license has been chosen to foster an open community of game development.
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The Chuột game engine is standing on the shoulders of giants of the Rust ecosystem,
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such as [winit] for window handling and [wgpu] for drawing graphics.
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Recently, [version 0.2][chuot-0.2] has been released, which includes a big rewrite
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of the internal system and simplifying a lot of the API.
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Many rough and inconsistent parts have been cleaned up and renamed,
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resulting in quite a lot of breaking changes.
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This mainly happened because the developer was still finding a proper direction for the engine.
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Asset loading has been improved, especially asset hot-reloading,
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which is now also enabled by defining an external asset source.
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_Check out the [web examples][chuot-examples]!_
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[chuot-website]: https://tversteeg.nl/chuot
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[chuot-github]: https://github.com/tversteeg/chuot
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[chuot-bunnymark]: https://tversteeg.nl/chuot/examples/bunnymark/
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[chuot-0.2]: https://github.com/tversteeg/chuot/releases/tag/chuot-v0.2.0
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[chuot-examples]: https://tversteeg.nl/chuot/examples
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[winit]: https://docs.rs/winit
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[wgpu]: https://docs.rs/wgpu
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[@tversteeg]: https://github.com/tversteeg
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## Learning Material Updates
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## Tooling Updates

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