This repository was archived by the owner on Jul 19, 2020. It is now read-only.
This repository was archived by the owner on Jul 19, 2020. It is now read-only.
Add a method to compute projection error to Bearing or CameraPoint #11
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Description
Justifications
Just earlier, I accidentally introduced a bug where I found the cosine distance of a bearing and a world point. Unfortunately, this was incorrect. I needed to transform the world point into the camera space first before computing the cosine distance for the purpose of filtering the point.
Also, a common thing to do is to compute this projection error as cosine distance via: 1.0 - bearing.dot(&view_point.bearing())
.
Solution
We need to create a projection_error
or similarly named method on the Bearing
or CameraPoint
. It can also be on both, so long as one simply calls the other.
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