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Timer.h
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Timer.h
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#pragma once
#ifdef _MSC_VER
#pragma comment( lib, "winmm.lib" )
#endif
#include <Windows.h>
#include <mmsystem.h>
class CTimer
{
public:
CTimer(void);
~CTimer(void);
private:
// Frames Per Second Monitor
static float m_FPSLastCheckTime; // to make sure fps is update per second
static float m_FPSCounter; // how many frames since last second
static float m_FPS; // current fps, ready to report back
// Frame Delta
static float m_LastTime; // time of last check
static float m_FrameDelta; // frame delta, ready to report back
public:
// Update the Frame Delta
void Tick(void)
{
// frame delta update
//////////////////////////////////////////////////////////////////////////
// grab time from most accurate time source
float currentTime = timeGetTime() * 0.001f;
// calculate frame delta
m_FrameDelta = currentTime - m_LastTime;
// store for next frame
m_LastTime = currentTime;
// fps counter update
//////////////////////////////////////////////////////////////////////////
// increase the fps counter
++m_FPSCounter;
// if a second has passed update the real fps
if( currentTime - m_FPSLastCheckTime > 1.0f)
{
// prepare last check time
m_FPSLastCheckTime = currentTime;
// set real fps
m_FPS = m_FPSCounter;
// reset counter
m_FPSCounter = 0;
}
}
// Get the current frame delta
float GetFrameDelta(void)
{
return m_FrameDelta;
}
// Get the current fps
float GetFPS(void)
{
return m_FPS;
}
};