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strokeRect.html
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57 lines (48 loc) · 1.83 KB
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<!DOCTYPE html>
<html>
<head>
<title>Canvas 2D Context API Primer</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=1024" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<!--SCRIPTS-->
<script type="text/javascript">
/*
# Context 2d API: strokeRect
Creates an outline of the specified rectangle on a canvas by using the current stroke, line width, and join styles.
# Standard Definition.
http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas/#dom-context-2d-strokerect
# Function signature
void strokeRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
*/
function draw(){
// Get a reference to the canvas
var canvas = document.getElementById('canvas');
// Get a reference to the drawing context
var ctx = canvas.getContext('2d');
// Blue rectangle outline
ctx.lineWidth = "3";
ctx.strokeStyle = "blue";
ctx.strokeRect(5, 5, 300, 250);
// Red rectangle outline
ctx.lineWidth = "5";
ctx.strokeStyle = "red";
ctx.strokeRect(150, 200, 300, 150);
// Green rectangle outline with round corners
ctx.lineJoin = "round";
ctx.lineWidth = "10";
ctx.lineWidth = "7";
ctx.strokeStyle = "green";
ctx.strokeRect(250, 50, 150, 250);
}
</script>
</head>
<body onload="draw();">
<p>
<a href="index.html">Back to index</a>
</p>
<canvas id="canvas" width="600" height="500">
This browser or document mode doesn't support canvas
</canvas>
</body>
</html>